quakeforge/ruamoko/game
Ragnvald Maartmann-Moe IV 888337527e Use Write*V and WriteBytes, instead of antique bloated functions. ;) 2003-03-03 05:28:13 +00:00
..
.gitignore Ignore *.sym.gz 2003-02-13 19:07:33 +00:00
Axe.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Axe.r Use Write*V and WriteBytes, instead of antique bloated functions. ;) 2003-03-03 05:28:13 +00:00
GameEntity.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
GameEntity.r Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Makefile.am don't install game.dat but do gzip it 2003-02-07 21:46:42 +00:00
Weapon.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.r and a bunch more cast fixes 2002-11-01 01:39:36 +00:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r Use Write*V and WriteBytes, instead of antique bloated functions. ;) 2003-03-03 05:28:13 +00:00