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https://git.code.sf.net/p/quake/quakeforge
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While it specifically checks vectors, I'm pretty sure it applies to structs, too. Also, it's a little redundant with vecaddr.r, but is much more specific and far less evil in what it does (no horrible pointer shenanigans): just something that is fairly common practice.
13 lines
143 B
R
13 lines
143 B
R
float
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gety(vector v, vector z)
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{
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return (v + z).y;
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}
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int
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main ()
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{
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vector a = [1, 2, 3];
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vector b = [1, 2, 6];
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return gety (a, b) != 4;
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}
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