quakeforge/libs/video/renderer/glsl
Bill Currie 5703df00fd [renderer] Don't try to draw a nonexistent view model
Doing so doesn't end well (segfault). This is a bit of a hack until I
come up with a design for configurable scene rendering.
2022-04-26 07:22:45 +09:00
..
glsl_alias.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_bsp.c [renderer] Remove redundant calls to visit_leaf 2022-04-26 07:14:03 +09:00
glsl_draw.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_iqm.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Don't try to draw a nonexistent view model 2022-04-26 07:22:45 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_warp.c [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00