mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
c5aec15569
code cleanups and general performance work to be developed in relative peace. While cleaning up the networking code /is/ important, fixing QF's perfomance issues is of much higher priority.
142 lines
3.4 KiB
C
142 lines
3.4 KiB
C
/*
|
|
#FILENAME#
|
|
|
|
Definitions common to client and server
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef _BOTHDEFS_H
|
|
#define _BOTHDEFS_H
|
|
|
|
#ifdef USE_INTEL_ASM
|
|
# define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
|
|
#else
|
|
# define UNALIGNED_OK 0
|
|
#endif
|
|
|
|
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
|
|
|
// Error out if we get less than 4MB
|
|
#define MINIMUM_MEMORY 0x400000
|
|
|
|
|
|
|
|
#define MAX_SCOREBOARD 16 // max numbers of players
|
|
|
|
#define SOUND_CHANNELS 8
|
|
|
|
|
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
|
#define MAX_OSPATH 128 // max length of a filesystem pathname
|
|
|
|
#define ON_EPSILON 0.1 // point on plane side epsilon
|
|
|
|
#define MAX_MSGLEN 1450 // max length of a reliable message
|
|
#define MAX_DATAGRAM 1450 // max length of unreliable message
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
|
|
#define MAX_LIGHTSTYLES 64
|
|
#define MAX_MODELS 256 // these are sent over the net as bytes
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
|
|
#define MAX_STYLESTRING 64
|
|
|
|
//
|
|
// stats are integers communicated to the client by the server
|
|
//
|
|
#define MAX_CL_STATS 32
|
|
#define STAT_HEALTH 0
|
|
//define STAT_FRAGS 1
|
|
#define STAT_WEAPON 2
|
|
#define STAT_AMMO 3
|
|
#define STAT_ARMOR 4
|
|
//define STAT_WEAPONFRAME 5
|
|
#define STAT_SHELLS 6
|
|
#define STAT_NAILS 7
|
|
#define STAT_ROCKETS 8
|
|
#define STAT_CELLS 9
|
|
#define STAT_ACTIVEWEAPON 10
|
|
#define STAT_TOTALSECRETS 11
|
|
#define STAT_TOTALMONSTERS 12
|
|
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
|
|
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
|
|
#define STAT_ITEMS 15
|
|
#define STAT_VIEWHEIGHT 16
|
|
#define STAT_FLYMODE 17
|
|
|
|
//
|
|
// item flags
|
|
//
|
|
#define IT_SHOTGUN 1
|
|
#define IT_SUPER_SHOTGUN 2
|
|
#define IT_NAILGUN 4
|
|
#define IT_SUPER_NAILGUN 8
|
|
|
|
#define IT_GRENADE_LAUNCHER 16
|
|
#define IT_ROCKET_LAUNCHER 32
|
|
#define IT_LIGHTNING 64
|
|
#define IT_SUPER_LIGHTNING 128
|
|
|
|
#define IT_SHELLS 256
|
|
#define IT_NAILS 512
|
|
#define IT_ROCKETS 1024
|
|
#define IT_CELLS 2048
|
|
|
|
#define IT_AXE 4096
|
|
|
|
#define IT_ARMOR1 8192
|
|
#define IT_ARMOR2 16384
|
|
#define IT_ARMOR3 32768
|
|
|
|
#define IT_SUPERHEALTH 65536
|
|
|
|
#define IT_KEY1 131072
|
|
#define IT_KEY2 262144
|
|
|
|
#define IT_INVISIBILITY 524288
|
|
|
|
#define IT_INVULNERABILITY 1048576
|
|
#define IT_SUIT 2097152
|
|
#define IT_QUAD 4194304
|
|
|
|
#define IT_SIGIL1 (1<<28)
|
|
|
|
#define IT_SIGIL2 (1<<29)
|
|
#define IT_SIGIL3 (1<<30)
|
|
#define IT_SIGIL4 (1<<31)
|
|
|
|
//
|
|
// print flags
|
|
//
|
|
#define PRINT_LOW 0 // pickup messages
|
|
#define PRINT_MEDIUM 1 // death messages
|
|
#define PRINT_HIGH 2 // critical messages
|
|
#define PRINT_CHAT 3 // chat messages
|
|
|
|
#endif // _BOTHDEFS_H
|