quakeforge/libs/models/alias/sw_model_alias.c
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00

140 lines
3.5 KiB
C

/*
sw_model_alias.c
alias model loading and caching for the software renderer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "compat.h"
#include "d_iface.h"
int alias_cache = 1;
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
void *
Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum,
qboolean group, maliasskindesc_t *skindesc)
{
byte *pskin;
pskin = Hunk_AllocName (skinsize, loadname);
skindesc->skin = (byte *) pskin - (byte *) pheader;
memcpy (pskin, skin, skinsize);
return skin + skinsize;
}
static void
process_frame (maliasframedesc_t *frame, int posenum, int extra)
{
int size = pheader->mdl.numverts * sizeof (trivertx_t);
trivertx_t *frame_verts;
if (extra)
size *= 2;
frame_verts = Hunk_AllocName (size, loadname);
frame->frame = (byte *) frame_verts - (byte *) pheader;
// The low-order 8 bits (actually, fractional) are completely separate
// from the high-order bits (see R_AliasTransformFinalVert16 in
// sw_ralias.c), but in adjacant arrays. This means we can get away with
// just one memcpy as there are non endian issues.
memcpy (frame_verts, poseverts[posenum], size);
}
void
Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s,
int extra)
{
int i, j;
int posenum = 0;
int numv = hdr->mdl.numverts, numt = hdr->mdl.numtris;
stvert_t *pstverts;
mtriangle_t *ptri;
pstverts = (stvert_t *) Hunk_AllocName (numv * sizeof (stvert_t),
loadname);
ptri = (mtriangle_t *) Hunk_AllocName (numt * sizeof (mtriangle_t),
loadname);
hdr->stverts = (byte *) pstverts - (byte *) hdr;
hdr->triangles = (byte *) ptri - (byte *) hdr;
for (i = 0; i < numv; i++) {
pstverts[i].onseam = stverts[i].onseam;
pstverts[i].s = stverts[i].s << 16;
pstverts[i].t = stverts[i].t << 16;
}
for (i = 0; i < numt; i++) {
ptri[i].facesfront = triangles[i].facesfront;
VectorCopy (triangles[i].vertindex, ptri[i].vertindex);
}
for (i = 0; i < pheader->mdl.numframes; i++) {
maliasframedesc_t *frame = pheader->frames + i;
if (frame->type) {
maliasgroup_t *group;
group = (maliasgroup_t *) ((byte *) pheader + frame->frame);
for (j = 0; j < group->numframes; j++)
process_frame ((maliasframedesc_t *) &group->frames[j],
posenum++, extra);
} else {
process_frame (frame, posenum++, extra);
}
}
}
void
Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr)
{
}
void
Mod_LoadExternalSkins (model_t *mod)
{
}