quakeforge/libs/video/renderer/gl
Bill Currie fea08de4cb [renderer] Switch fog to be simple exponential
I don't know why exp(-dist^2) was thought to be a good idea, it's not at
all correct, and I think exp(-dist) looks better.
2024-01-21 01:27:49 +09:00
..
gl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
gl_dyn_lights.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Switch fog to be simple exponential 2024-01-21 01:27:49 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_mod_alias.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
gl_mod_iqm.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
gl_mod_sprite.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
gl_rmain.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
gl_rmisc.c [skin] Use an ECS registry to manage skins 2024-01-15 14:56:37 +09:00
gl_rsurf.c [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
gl_sky.c Fix a few strict aliasing warnings 2023-06-13 18:13:54 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vid_common_gl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00