mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
78 lines
2 KiB
C
78 lines
2 KiB
C
/*
|
|
gl_model_sprite.c
|
|
|
|
gl support routines for sprite model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((unused)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/model.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/texture.h"
|
|
#include "QF/tga.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
|
|
#include "compat.h"
|
|
|
|
void
|
|
Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum)
|
|
{
|
|
char name[64];
|
|
char filename[MAX_QPATH + 4];
|
|
tex_t *targa;
|
|
QFile *f;
|
|
|
|
snprintf (name, sizeof (name), "%s_%i", loadmodel->name, framenum);
|
|
|
|
snprintf (filename, sizeof (filename), "%s.tga", name);
|
|
QFS_FOpenFile (filename, &f);
|
|
if (f) {
|
|
targa = LoadTGA (f);
|
|
Qclose (f);
|
|
if (targa->format < 4)
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name,
|
|
targa->width, targa->height, targa->data,
|
|
true, false, 3);
|
|
else
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name,
|
|
targa->width, targa->height, targa->data,
|
|
true, true, 4);
|
|
return;
|
|
}
|
|
pspriteframe->gl_texturenum =
|
|
GL_LoadTexture (name, pspriteframe->width, pspriteframe->height,
|
|
pspriteframe->pixels, true, true, 1);
|
|
}
|