quakeforge/qw/include/cl_cam.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

57 lines
1.5 KiB
C

/*
cl_cam.h
Client camera definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _CL_CAM_H
#define _CL_CAM_H
// since all headers are circular-protected with #ifdef _xxx_H
// try to get them self-sufficient by including whatever other
// headers they might need
#include "qw/protocol.h"
#define CAM_NONE 0
#define CAM_TRACK 1
extern int autocam;
extern int spec_track; // player# of who we are tracking
extern int ideal_track;
void Cam_Lock (int playernum);
int Cam_TrackNum (void) __attribute__((pure));
bool Cam_DrawViewModel(void) __attribute__((pure));
bool Cam_DrawPlayer(int playernum) __attribute__((pure));
void Cam_Track(usercmd_t *cmd);
void Cam_FinishMove(usercmd_t *cmd);
void Cam_Reset(void);
void CL_Cam_Init(void);
void CL_Cam_Init_Cvars(void);
void CL_ParseEntityLump(const char *entdata);
#endif // _CL_CAM_H