quakeforge/libs/models
Bill Currie a37c5465e1 First step for BSP2 support. DOES NOT WORK!
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush First step for BSP2 support. DOES NOT WORK! 2012-09-07 16:09:24 +09:00
iqm Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
clip_hull.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
winding.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00