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https://git.code.sf.net/p/quake/quakeforge
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The pic is scaled to fill the specified rect (then clipped to the screen (effectively)). Done just for the console background for now, but it will be used for slice-pics as well. Not implemented for vulkan yet as I'm still thinking about the descriptor management needed for the instanced rendering. Making the conback rendering conditional gave an approximately 3% speed boost to glsl with the GL stub (~12200fps to ~12550fps), for either conback render method. |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_alias.h | ||
qf_draw.h | ||
qf_explosions.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_particles.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |