mirror of
https://git.code.sf.net/p/quake/quakeforge
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45288a1a7f
Due to quake's original sound engine using a push model, the actual place to which the sound data should be written is not necessarily where the "hardware" dma cursor is, but rather where the last write finished off. Thus, the correct output location is indicated by snd_paintedtime rather than snd_shm->framepos.
420 lines
8.6 KiB
C
420 lines
8.6 KiB
C
/*
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snd_dma.c
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main control for any streaming sound output device
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "winquake.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/model.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "QF/sound.h"
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#include "QF/plugin.h"
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#include "QF/va.h"
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#include "QF/quakefs.h"
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#include "snd_internal.h"
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static qboolean snd_initialized = false;
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static int snd_blocked = 0;
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static unsigned soundtime; // sample PAIRS
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static int sound_started = 0;
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static cvar_t *nosound;
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static cvar_t *snd_mixahead;
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static cvar_t *snd_noextraupdate;
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static cvar_t *snd_show;
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static general_data_t plugin_info_general_data;
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static snd_output_funcs_t *snd_output_funcs;
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static void
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s_xfer_paint_buffer (portable_samplepair_t *paintbuffer, int count,
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float volume)
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{
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int out_idx, out_max, step, val;
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float *p;
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p = (float *) paintbuffer;
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count *= snd_shm->channels;
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out_max = (snd_shm->frames * snd_shm->channels) - 1;
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out_idx = snd_paintedtime * snd_shm->channels;
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while (out_idx > out_max)
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out_idx -= out_max + 1;
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step = 3 - snd_shm->channels;
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if (snd_shm->samplebits == 16) {
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short *out = (short *) snd_shm->buffer;
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while (count--) {
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val = (*p * volume) * 0x8000;
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p += step;
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -0x8000)
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val = -0x8000;
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out[out_idx++] = val;
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if (out_idx > out_max)
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out_idx = 0;
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}
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} else if (snd_shm->samplebits == 8) {
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unsigned char *out = (unsigned char *) snd_shm->buffer;
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while (count--) {
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val = (*p * volume) * 128;
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p += step;
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if (val > 0x7f)
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val = 0x7f;
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else if (val < -0x80)
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val = -0x80;
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out[out_idx++] = val + 0x80;
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if (out_idx > out_max)
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out_idx = 0;
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}
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}
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}
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static void
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s_clear_buffer (void)
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{
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int clear, i;
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int count;
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if (!sound_started || !snd_shm || !snd_shm->buffer)
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return;
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if (snd_shm->samplebits == 8)
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clear = 0x80;
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else
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clear = 0;
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count = snd_shm->frames * snd_shm->channels * snd_shm->samplebits / 8;
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for (i = 0; i < count; i++)
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snd_shm->buffer[i] = clear;
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}
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static void
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s_stop_all_sounds (void)
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{
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SND_StopAllSounds ();
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SND_ScanChannels (0);
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s_clear_buffer ();
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}
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//=============================================================================
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static void
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s_get_soundtime (void)
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{
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int frames, framepos;
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static int buffers, oldframepos;
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frames = snd_shm->frames;
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// it is possible to miscount buffers if it has wrapped twice between
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// calls to s_update. Oh well.
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if ((framepos = snd_output_funcs->pS_O_GetDMAPos ()) == -1)
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return;
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if (framepos < oldframepos) {
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buffers++; // buffer wrapped
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if (snd_paintedtime > 0x40000000) { // time to chop things off to avoid
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// 32 bit limits
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buffers = 0;
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snd_paintedtime = frames;
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s_stop_all_sounds ();
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}
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}
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oldframepos = framepos;
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soundtime = buffers * frames + framepos;
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}
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static void
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s_update_ (void)
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{
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unsigned int endtime, samps;
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if (!sound_started || (snd_blocked > 0))
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return;
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// Updates DMA time
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s_get_soundtime ();
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// check to make sure that we haven't overshot
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if (snd_paintedtime < soundtime) {
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// Sys_Printf ("S_Update_ : overflow\n");
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snd_paintedtime = soundtime;
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}
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// mix ahead of current position
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endtime = soundtime + snd_mixahead->value * snd_shm->speed;
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samps = snd_shm->frames;
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if (endtime - soundtime > samps)
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endtime = soundtime + samps;
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SND_PaintChannels (endtime);
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snd_output_funcs->pS_O_Submit ();
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}
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/*
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s_update
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Called once each time through the main loop
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*/
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static void
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s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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const vec3_t up)
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{
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if (!sound_started || (snd_blocked > 0))
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return;
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SND_SetListener (origin, forward, right, up);
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// mix some sound
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s_update_ ();
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SND_ScanChannels (0);
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}
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static void
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s_extra_update (void)
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{
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if (!sound_started || snd_noextraupdate->int_val)
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return; // don't pollute timings
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s_update_ ();
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}
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static void
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s_block_sound (void)
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{
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if (++snd_blocked == 1) {
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snd_output_funcs->pS_O_BlockSound ();
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s_clear_buffer ();
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}
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}
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static void
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s_unblock_sound (void)
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{
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if (!snd_blocked)
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return;
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if (!--snd_blocked) {
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s_clear_buffer ();
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snd_output_funcs->pS_O_UnblockSound ();
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}
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}
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/* console functions */
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static void
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s_soundinfo_f (void)
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{
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if (!sound_started || !snd_shm) {
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Sys_Printf ("sound system not started\n");
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return;
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}
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Sys_Printf ("%5d channels\n", snd_shm->channels);
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Sys_Printf ("%5d frames\n", snd_shm->frames);
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Sys_Printf ("%5d framepos\n", snd_shm->framepos);
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Sys_Printf ("%5d samplebits\n", snd_shm->samplebits);
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Sys_Printf ("%5d submission_chunk\n", snd_shm->submission_chunk);
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Sys_Printf ("%5d speed\n", snd_shm->speed);
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Sys_Printf ("0x%lx dma buffer\n", (long) snd_shm->buffer);
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Sys_Printf ("%5d total_channels\n", snd_total_channels);
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}
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static void
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s_stop_all_sounds_f (void)
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{
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s_stop_all_sounds ();
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}
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static void
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s_startup (void)
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{
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if (!snd_initialized)
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return;
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snd_shm = snd_output_funcs->pS_O_Init ();
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if (!snd_shm) {
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Sys_Printf ("S_Startup: S_O_Init failed.\n");
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sound_started = 0;
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return;
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}
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if (!snd_shm->xfer)
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snd_shm->xfer = s_xfer_paint_buffer;
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sound_started = 1;
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}
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static void
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s_snd_force_unblock (void)
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{
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snd_blocked = 1;
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s_unblock_sound ();
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}
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static void
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s_init (void)
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{
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snd_output_funcs = snd_render_data.output->functions->snd_output;
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snd_render_data.soundtime = &soundtime;
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Sys_Printf ("\nSound Initialization\n");
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Cmd_AddCommand ("stopsound", s_stop_all_sounds_f,
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"Stops all sounds currently being played");
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Cmd_AddCommand ("soundinfo", s_soundinfo_f,
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"Report information on the sound system");
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Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
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"fix permanently blocked sound");
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nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL,
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"Set to turn sound off");
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snd_volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
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"Set the volume for sound playback");
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snd_mixahead = Cvar_Get ("snd_mixahead", "0.1", CVAR_ARCHIVE, NULL,
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"Delay time for sounds");
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snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL,
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"Toggles the correct value display in "
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"host_speeds. Usually messes up sound "
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"playback when in effect");
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snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, NULL,
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"Toggles display of sounds currently being played");
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// FIXME
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// if (host_parms.memsize < 0x800000) {
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// Cvar_Set (snd_loadas8bit, "1");
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// Sys_Printf ("loading all sounds as 8bit\n");
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// }
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snd_initialized = true;
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s_startup ();
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if (sound_started == 0) // sound startup failed? Bail out.
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return;
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SND_SFX_Init ();
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SND_Channels_Init ();
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s_stop_all_sounds ();
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}
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static void
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s_shutdown (void)
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{
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if (!sound_started)
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return;
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sound_started = 0;
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snd_output_funcs->pS_O_Shutdown ();
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snd_shm = 0;
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}
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static general_funcs_t plugin_info_general_funcs = {
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s_init,
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s_shutdown,
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};
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static snd_render_funcs_t plugin_info_render_funcs = {
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SND_AmbientOff,
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SND_AmbientOn,
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SND_StaticSound,
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SND_StartSound,
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SND_StopSound,
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SND_PrecacheSound,
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s_update,
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s_stop_all_sounds,
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s_extra_update,
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SND_LocalSound,
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s_block_sound,
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s_unblock_sound,
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SND_LoadSound,
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SND_AllocChannel,
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SND_ChannelStop,
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};
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static plugin_funcs_t plugin_info_funcs = {
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&plugin_info_general_funcs,
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0,
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0,
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0,
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0,
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&plugin_info_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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&plugin_info_general_data,
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0,
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0,
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0,
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0,
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&snd_render_data,
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};
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static plugin_t plugin_info = {
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qfp_snd_render,
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0,
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QFPLUGIN_VERSION,
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"0.1",
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"Sound Renderer",
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"Copyright (C) 1996-1997 id Software, Inc.\n"
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"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
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"project\n"
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"Please see the file \"AUTHORS\" for a list of contributors",
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&plugin_info_funcs,
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&plugin_info_data,
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};
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PLUGIN_INFO(snd_render, default)
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{
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return &plugin_info;
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}
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