quakeforge/ruamoko/qwaq
Bill Currie 3ffdaccd50 [qwaq] Add an event handler for graphics
It's very much a hack, but it will do for now until I can rewrite the
whole thing: it's not at all thread safe, but it is over eight years
old and has survived a lot of bit-rot.
2021-12-24 06:45:13 +09:00
..
builtins [qwaq] Add an event handler for graphics 2021-12-24 06:45:13 +09:00
debugger [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
device [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
editor
ui [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
.gdbinit
gcd.r
input-app.h [qwaq] Implement device management for input-app 2021-09-25 14:22:19 +09:00
input-app.r [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
qdb
qwaq-app.h
qwaq-app.r [qwaq] Separate out mouse (de)init code 2021-09-23 13:14:42 +09:00
qwaq-input.h [qwaq] Move input handling to its own thread 2021-09-22 16:22:11 +09:00
qwaq-input.r [qwaq] Move input handling to its own thread 2021-09-22 16:22:11 +09:00
qwaq.h [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
threading.h [qwaq] Add input test app 2021-09-21 12:58:10 +09:00
z-transform.r [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00