mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
e8c0af9c40
Hopefully, scripted huds will come soon.
1240 lines
28 KiB
C
1240 lines
28 KiB
C
/*
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sbar.c
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Status bar
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/screen.h"
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#include "QF/vid.h"
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#include "QF/va.h"
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#include "QF/wad.h"
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#include "client.h"
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#include "compat.h"
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#include "game.h"
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#include "sbar.h"
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#include "server.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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qpic_t *sb_sbar;
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qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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qpic_t *sb_ammo[4];
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qpic_t *sb_sigil[4];
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qpic_t *sb_armor[3];
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qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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qpic_t *sb_face_invis;
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qpic_t *sb_face_quad;
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qpic_t *sb_face_invuln;
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qpic_t *sb_face_invis_invuln;
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qboolean sb_showscores;
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int sb_lines; // scan lines to draw
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qpic_t *rsb_invbar[2];
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qpic_t *rsb_weapons[5];
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qpic_t *rsb_items[2];
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qpic_t *rsb_ammo[3];
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qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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// MED 01/04/97 added two more weapons + 3
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// alternates for grenade launcher
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qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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// MED 01/04/97 added array to simplify
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// weapon parsing
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int hipweapons[4] =
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{ HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
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qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
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qboolean headsup;
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qboolean sbar_centered;
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_DeathmatchOverlay (void);
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/*
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Sbar_ColorForMap
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I'm not exactly sure why this exists, but I'm not going to change it yet.
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*/
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int
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Sbar_ColorForMap (int m)
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{
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return m + 8; // FIXME: Might want this to be
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// return (bound (0, m, 13) * 16) +
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// 8;
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}
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/*
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Sbar_ShowScores
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Tab key has been pressed, inform sbar it needs to show scores
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*/
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void
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Sbar_ShowScores (void)
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{
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if (sb_showscores)
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return;
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sb_showscores = true;
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sb_updates = 0;
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}
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/*
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Sbar_DontShowScores
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Tab key up, show normal sbar again
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*/
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void
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Sbar_DontShowScores (void)
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{
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if (!sb_showscores)
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return;
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sb_showscores = false;
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sb_updates = 0;
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}
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/*
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Sbar_Changed
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Call this to signal sbar to redraw next frame.
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*/
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void
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Sbar_Changed (void)
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{
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sb_updates = 0; // update next frame
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}
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/*
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Drawing Routines
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Sbar_Draw* routines are relative to the location of the status bar.
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*/
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/*
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Sbar_DrawPic
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Draw a texture.
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*/
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void
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Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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if (sbar_centered)
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Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT),
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pic);
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else
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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Sbar_DrawSubPic
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Draw a _portion_ of a texture.
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*/
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void
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Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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{
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if (sbar_centered)
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Draw_SubPic (x + ((vid.width - 320) >> 1),
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y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
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height);
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else
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Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
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height);
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}
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/*
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Sbar_DrawTransPic
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Draw a transparent pic?
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*/
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void
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Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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{
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if (sbar_centered)
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Draw_Pic (x + ((vid.width - 320) >> 1),
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y + (vid.height - SBAR_HEIGHT), pic);
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else
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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Sbar_DrawCharacter
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Draw one solid graphics character
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*/
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void
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Sbar_DrawCharacter (int x, int y, int num)
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{
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if (sbar_centered)
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Draw_Character8 (x + ((vid.width - 320) >> 1) + 4,
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y + vid.height - SBAR_HEIGHT, num);
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else
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Draw_Character8 (x + 4, y + vid.height - SBAR_HEIGHT, num);
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}
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/*
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Sbar_DrawString
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Draw a string
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*/
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void
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Sbar_DrawString (int x, int y, char *str)
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{
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if (sbar_centered)
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Draw_String8 (x + ((vid.width - 320) >> 1),
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y + vid.height - SBAR_HEIGHT, str);
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else
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Draw_String8 (x, y + vid.height - SBAR_HEIGHT, str);
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}
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/*
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Sbar_itoa
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Convert an int to ascii
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*/
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int
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Sbar_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0) {
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10; num >= pow10; pow10 *= 10);
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do {
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pow10 /= 10;
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dig = num / pow10;
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*str++ = '0' + dig;
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num -= dig * pow10;
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} while (pow10 != 1);
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*str = 0;
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return str - buf;
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}
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void
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Sbar_DrawNum (int x, int y, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame;
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l = Sbar_itoa (num, str);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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if (l < digits)
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x += (digits - l) * 24;
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while (*ptr) {
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr - '0';
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Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
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x += 24;
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ptr++;
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}
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}
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int fragsort[MAX_SCOREBOARD];
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char scoreboardtext[MAX_SCOREBOARD][20];
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int scoreboardtop[MAX_SCOREBOARD];
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int scoreboardbottom[MAX_SCOREBOARD];
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int scoreboardcount[MAX_SCOREBOARD];
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int scoreboardlines;
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void
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Sbar_SortFrags (void)
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{
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int i, j, k;
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// sort by frags
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scoreboardlines = 0;
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for (i = 0; i < cl.maxclients; i++) {
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if (cl.scores[i].name[0]) {
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fragsort[scoreboardlines] = i;
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scoreboardlines++;
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}
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}
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for (i = 0; i < scoreboardlines; i++) {
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for (j = 0; j < (scoreboardlines - 1 - i); j++) {
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if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) {
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k = fragsort[j];
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fragsort[j] = fragsort[j + 1];
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fragsort[j + 1] = k;
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}
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}
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}
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}
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void
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Sbar_UpdateScoreboard (void)
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{
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int i, k;
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int top, bottom;
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scoreboard_t *s;
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Sbar_SortFrags ();
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// draw the text
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memset (scoreboardtext, 0, sizeof (scoreboardtext));
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for (i = 0; i < scoreboardlines; i++) {
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k = fragsort[i];
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s = &cl.scores[k];
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snprintf (&scoreboardtext[i][1], sizeof (&scoreboardtext[i][1]),
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"%3i %s", s->frags, s->name);
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top = s->colors & 0xf0;
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bottom = (s->colors & 15) << 4;
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scoreboardtop[i] = Sbar_ColorForMap (top);
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scoreboardbottom[i] = Sbar_ColorForMap (bottom);
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}
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}
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void
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Sbar_SoloScoreboard (void)
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{
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char str[80];
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int minutes, seconds, tens, units;
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int l;
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if (!headsup)
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Sbar_DrawPic (0, 0, sb_scorebar);
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snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
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cl.stats[STAT_TOTALMONSTERS]);
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Sbar_DrawString (8, 4, str);
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snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
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cl.stats[STAT_TOTALSECRETS]);
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Sbar_DrawString (8, 12, str);
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// time
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minutes = cl.time / 60;
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seconds = cl.time - (60 * minutes);
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tens = seconds / 10;
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units = seconds - (10 * tens);
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snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
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Sbar_DrawString (184, 4, str);
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// draw level name
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l = strlen (cl.levelname);
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Sbar_DrawString (232 - l * 4, 12, cl.levelname);
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}
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void
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Sbar_DrawScoreboard (void)
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{
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Sbar_SoloScoreboard ();
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if (cl.gametype == GAME_DEATHMATCH)
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Sbar_DeathmatchOverlay ();
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}
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void
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Sbar_DrawInventory (void)
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{
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int i;
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char num[6];
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float time;
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int flashon;
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if (rogue) {
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if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
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Sbar_DrawPic (0, -24, rsb_invbar[0]);
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else
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Sbar_DrawPic (0, -24, rsb_invbar[1]);
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} else {
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if (!headsup)
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Sbar_DrawPic (0, -24, sb_ibar);
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}
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// weapons
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for (i = 0; i < 7; i++) {
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
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time = cl.item_gettime[i];
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flashon = (int) ((cl.time - time) * 10);
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flashon = max (0, flashon);
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if (flashon >= 10) {
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if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
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flashon = 1;
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else
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flashon = 0;
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} else {
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flashon = (flashon % 5) + 2;
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}
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if (headsup) {
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if (i || vid.height > 200)
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Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0
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: (vid.width - 24), -68 - (7 - i) * 16,
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sb_weapons[flashon][i], 0, 0, 24, 16);
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} else {
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Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]);
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}
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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}
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}
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// hipnotic weapons
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if (hipnotic) {
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int grenadeflashing = 0;
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for (i = 0; i < 4; i++) {
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if (cl.stats[STAT_ITEMS] & (1 << hipweapons[i])) {
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time = cl.item_gettime[hipweapons[i]];
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flashon = (int) ((cl.time - time) * 10);
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flashon = max (0, flashon);
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if (flashon >= 10) {
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if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
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flashon = 1;
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else
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flashon = 0;
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} else {
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flashon = (flashon % 5) + 2;
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}
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// check grenade launcher
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switch (i) {
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case 2:
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if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) {
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if (flashon) {
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grenadeflashing = 1;
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Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
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}
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}
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break;
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case 3:
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) {
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if (flashon && !grenadeflashing) {
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Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
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} else if (!grenadeflashing) {
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Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
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}
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} else {
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Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
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}
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break;
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default:
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Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]);
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break;
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}
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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}
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}
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}
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if (rogue) {
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// check for powered up weapon.
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if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
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for (i = 0; i < 5; i++) {
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if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
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Sbar_DrawPic ((i + 2) * 24, -16, rsb_weapons[i]);
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}
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}
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}
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}
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// ammo counts
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for (i = 0; i < 4; i++) {
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snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]);
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if (headsup) {
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Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width - 42),
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-24 - (4 - i) * 11, sb_ibar, 3 + (i * 48), 0, 42,
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11);
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if (num[0] != ' ')
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Sbar_DrawCharacter ((cl_hudswap->int_val) ? 3
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: (vid.width - 39), -24 - (4 - i) * 11,
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18 + num[0] - '0');
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if (num[1] != ' ')
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Sbar_DrawCharacter ((cl_hudswap->int_val) ? 11
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: (vid.width - 31), -24 - (4 - i) * 11,
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18 + num[1] - '0');
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if (num[2] != ' ')
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Sbar_DrawCharacter ((cl_hudswap->int_val) ? 19
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: (vid.width - 23), -24 - (4 - i) * 11,
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18 + num[2] - '0');
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} else {
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if (num[0] != ' ')
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Sbar_DrawCharacter ((6 * i + 1) * 8 - 2, -24,
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18 + num[0] - '0');
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if (num[1] != ' ')
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Sbar_DrawCharacter ((6 * i + 2) * 8 - 2, -24,
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18 + num[1] - '0');
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if (num[2] != ' ')
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Sbar_DrawCharacter ((6 * i + 3) * 8 - 2, -24,
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18 + num[2] - '0');
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}
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}
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flashon = 0;
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// items
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for (i = 0; i < 6; i++) {
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if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
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time = cl.item_gettime[17 + i];
|
|
if (time && time > (cl.time - 2) && flashon) { // Flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
//MED 01/04/97 changed keys
|
|
if (!hipnotic || (i > 1)) {
|
|
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
|
|
}
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
|
|
// hipnotic items
|
|
if (hipnotic) {
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
|
|
time = cl.item_gettime[24 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash
|
|
// frame
|
|
sb_updates = 0;
|
|
} else {
|
|
Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]);
|
|
}
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rogue) { // new rogue items
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
|
|
time = cl.item_gettime[29 + i];
|
|
|
|
if (time && time > (cl.time - 2) && flashon) { // flash
|
|
// frame
|
|
sb_updates = 0;
|
|
} else {
|
|
Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]);
|
|
}
|
|
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
} else {
|
|
// sigils
|
|
for (i = 0; i < 4; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
time = cl.item_gettime[28 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash
|
|
// frame
|
|
sb_updates = 0;
|
|
} else {
|
|
Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]);
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawFrags (void)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
int xofs;
|
|
char num[12];
|
|
scoreboard_t *s;
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 23;
|
|
|
|
if (sbar_centered)
|
|
xofs = (vid.width - 320) >> 1;
|
|
else
|
|
xofs = 0;
|
|
|
|
y = vid.height - SBAR_HEIGHT - 23;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.scores[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = s->colors & 0xf0;
|
|
bottom = (s->colors & 15) << 4;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
Draw_Fill (xofs + x * 8 + 10, y, 28, 4, top);
|
|
Draw_Fill (xofs + x * 8 + 10, y + 4, 28, 3, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]);
|
|
Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]);
|
|
Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]);
|
|
|
|
if (k == cl.viewentity - 1) {
|
|
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
|
|
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
|
|
}
|
|
x += 4;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawFace (void)
|
|
{
|
|
int f, anim;
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
|
|
if (rogue && (cl.maxclients != 1)
|
|
&& (teamplay->int_val > 3) && (teamplay->int_val < 7)) {
|
|
|
|
int top, bottom;
|
|
int xofs;
|
|
char num[12];
|
|
scoreboard_t *s;
|
|
|
|
s = &cl.scores[cl.viewentity - 1];
|
|
|
|
// draw background
|
|
top = (s->colors & 0xf0);
|
|
bottom = ((s->colors & 15) << 4);
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
if (sbar_centered)
|
|
xofs = ((vid.width - 320) >> 1) + 113;
|
|
else
|
|
xofs = 113;
|
|
|
|
Sbar_DrawPic (112, 0, rsb_teambord);
|
|
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
|
|
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
if (top == 8) {
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter (109, 3, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter (116, 3, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter (123, 3, 18 + num[2] - '0');
|
|
} else {
|
|
Sbar_DrawCharacter (109, 3, num[0]);
|
|
Sbar_DrawCharacter (116, 3, num[1]);
|
|
Sbar_DrawCharacter (123, 3, num[2]);
|
|
}
|
|
|
|
return;
|
|
}
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
|
Sbar_DrawPic (112, 0, sb_face_quad);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
Sbar_DrawPic (112, 0, sb_face_invis);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawPic (112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
if (cl.time <= cl.faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else {
|
|
anim = 0;
|
|
}
|
|
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawNormal (void)
|
|
{
|
|
if (!headsup)
|
|
Sbar_DrawPic (0, 0, sb_sbar);
|
|
|
|
if (hipnotic) {
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY1)
|
|
Sbar_DrawPic (209, 3, sb_items[0]);
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY2)
|
|
Sbar_DrawPic (209, 12, sb_items[1]);
|
|
}
|
|
// armor
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
|
} else {
|
|
if (rogue) {
|
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
} else {
|
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
}
|
|
}
|
|
|
|
// face
|
|
Sbar_DrawFace ();
|
|
|
|
// health
|
|
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3,
|
|
cl.stats[STAT_HEALTH] <= 25);
|
|
|
|
// ammo icon
|
|
if (rogue) {
|
|
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[2]);
|
|
} else {
|
|
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
}
|
|
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_Draw (int swap)
|
|
{
|
|
if (hipnotic || rogue) {
|
|
if (!cl_sbar->int_val) {
|
|
Cvar_SetValue (cl_sbar, 1);
|
|
}
|
|
}
|
|
|
|
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
|
|
sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH);
|
|
|
|
if ((sb_updates >= vid.numpages) && !headsup)
|
|
return;
|
|
|
|
if (scr_con_current == vid.height)
|
|
return; // console is full screen
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
sb_updates++;
|
|
|
|
// top line
|
|
if (sb_lines > 24) {
|
|
Sbar_DrawInventory ();
|
|
if (cl.maxclients != 1)
|
|
Sbar_DrawFrags ();
|
|
}
|
|
// main area
|
|
if (sb_lines > 0) {
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
Sbar_DrawScoreboard ();
|
|
} else {
|
|
Sbar_DrawNormal ();
|
|
}
|
|
}
|
|
|
|
if (!headsup && sbar_centered && sb_lines && vid.width > 320) {
|
|
Draw_TileClear (0, vid.height - sb_lines, (vid.width - 320) >> 1,
|
|
sb_lines);
|
|
Draw_TileClear ((vid.width + 320) >> 1, vid.height - sb_lines,
|
|
(vid.width - 320) >> 1, sb_lines);
|
|
} else {
|
|
if ((!headsup) && (!sbar_centered)) {
|
|
Draw_TileClear (320, vid.height - sb_lines, vid.width - 320,
|
|
sb_lines);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
|
|
l = Sbar_itoa (num, str);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l - digits);
|
|
if (l < digits)
|
|
x += (digits - l) * 24;
|
|
|
|
while (*ptr) {
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr - '0';
|
|
|
|
Draw_Pic (x, y, sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DeathmatchOverlay (void)
|
|
{
|
|
qpic_t *pic;
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
scoreboard_t *s;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
pic = Draw_CachePic ("gfx/ranking.lmp", true);
|
|
Draw_Pic (160 - pic->width / 2, 0, pic);
|
|
|
|
// scores
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
x = 80;
|
|
y = 40;
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.scores[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = s->colors & 0xf0;
|
|
bottom = (s->colors & 15) << 4;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
Draw_Fill (x, y, 40, 4, top);
|
|
Draw_Fill (x, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Draw_Character8 (x + 8, y, num[0]);
|
|
Draw_Character8 (x + 16, y, num[1]);
|
|
Draw_Character8 (x + 24, y, num[2]);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
Draw_Character8 (x - 8, y, 12);
|
|
|
|
// draw name
|
|
Draw_String8 (x + 64, y, s->name);
|
|
|
|
y += 10;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_MiniDeathmatchOverlay (void)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
scoreboard_t *s;
|
|
int numlines;
|
|
|
|
if (vid.width < 512 || !sb_lines)
|
|
return;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
y = vid.height - sb_lines;
|
|
numlines = sb_lines / 8;
|
|
if (numlines < 3)
|
|
return;
|
|
|
|
// find us
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
if (fragsort[i] == cl.viewentity - 1)
|
|
break;
|
|
|
|
if (i == scoreboardlines) // we're not there
|
|
i = 0;
|
|
else // figure out start
|
|
i = i - numlines / 2;
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
i = scoreboardlines - numlines;
|
|
i = max (i, 0);
|
|
|
|
x = 324;
|
|
for (; i < scoreboardlines && y < vid.height - 8; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.scores[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = s->colors & 0xf0;
|
|
bottom = (s->colors & 15) << 4;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
Draw_Fill (x, y + 1, 40, 3, top);
|
|
Draw_Fill (x, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Draw_Character8 (x + 8, y, num[0]);
|
|
Draw_Character8 (x + 16, y, num[1]);
|
|
Draw_Character8 (x + 24, y, num[2]);
|
|
|
|
if (k == cl.viewentity - 1) {
|
|
Draw_Character8 (x, y, 16);
|
|
Draw_Character8 (x + 32, y, 17);
|
|
}
|
|
// draw name
|
|
Draw_String8 (x + 48, y, s->name);
|
|
|
|
y += 8;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_IntermissionOverlay (void)
|
|
{
|
|
qpic_t *pic;
|
|
int dig;
|
|
int num;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH) {
|
|
Sbar_DeathmatchOverlay ();
|
|
return;
|
|
}
|
|
|
|
pic = Draw_CachePic ("gfx/complete.lmp", true);
|
|
Draw_Pic (64, 24, pic);
|
|
|
|
pic = Draw_CachePic ("gfx/inter.lmp", true);
|
|
Draw_Pic (0, 56, pic);
|
|
|
|
// time
|
|
dig = cl.completed_time / 60;
|
|
Sbar_IntermissionNumber (160, 64, dig, 3, 0);
|
|
num = cl.completed_time - dig * 60;
|
|
Draw_Pic (234, 64, sb_colon);
|
|
Draw_Pic (246, 64, sb_nums[0][num / 10]);
|
|
Draw_Pic (266, 64, sb_nums[0][num % 10]);
|
|
|
|
Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
|
|
Draw_Pic (232, 104, sb_slash);
|
|
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
|
|
Draw_Pic (232, 144, sb_slash);
|
|
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_FinaleOverlay (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
pic = Draw_CachePic ("gfx/finale.lmp", true);
|
|
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
|
|
}
|
|
|
|
|
|
/*
|
|
Sbar_Init
|
|
|
|
Initialize the status bar's data
|
|
*/
|
|
void
|
|
Sbar_Init (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
|
|
sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
|
|
}
|
|
|
|
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = Draw_PicFromWad ("num_colon");
|
|
sb_slash = Draw_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
|
|
sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
|
|
sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
|
|
sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
|
|
sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
|
|
sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
|
|
sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
|
|
}
|
|
|
|
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0] = Draw_PicFromWad ("sb_key1");
|
|
sb_items[1] = Draw_PicFromWad ("sb_key2");
|
|
sb_items[2] = Draw_PicFromWad ("sb_invis");
|
|
sb_items[3] = Draw_PicFromWad ("sb_invuln");
|
|
sb_items[4] = Draw_PicFromWad ("sb_suit");
|
|
sb_items[5] = Draw_PicFromWad ("sb_quad");
|
|
|
|
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = Draw_PicFromWad ("face1");
|
|
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = Draw_PicFromWad ("face2");
|
|
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = Draw_PicFromWad ("face3");
|
|
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = Draw_PicFromWad ("face4");
|
|
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = Draw_PicFromWad ("face5");
|
|
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = Draw_PicFromWad ("face_invis");
|
|
sb_face_invuln = Draw_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
|
|
sb_face_quad = Draw_PicFromWad ("face_quad");
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description");
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description");
|
|
|
|
sb_sbar = Draw_PicFromWad ("sbar");
|
|
sb_ibar = Draw_PicFromWad ("ibar");
|
|
sb_scorebar = Draw_PicFromWad ("scorebar");
|
|
|
|
// MED 01/04/97 added new hipnotic weapons
|
|
if (hipnotic) {
|
|
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
|
|
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
|
|
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
|
|
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
|
|
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
|
|
|
|
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
|
|
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
|
|
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
|
|
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
|
|
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
hsb_weapons[2 + i][0] =
|
|
Draw_PicFromWad (va ("inva%i_laser", i + 1));
|
|
hsb_weapons[2 + i][1] =
|
|
Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
|
|
hsb_weapons[2 + i][2] =
|
|
Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
|
|
hsb_weapons[2 + i][3] =
|
|
Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
|
|
hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1));
|
|
}
|
|
|
|
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
|
|
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
|
|
}
|
|
|
|
// FIXME: MISSIONHUD
|
|
if (rogue) {
|
|
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
|
|
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
|
|
|
|
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
|
|
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
|
|
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
|
|
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
|
|
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
|
|
|
|
rsb_items[0] = Draw_PicFromWad ("r_shield1");
|
|
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
|
|
|
|
// PGM 01/19/97 - team color border
|
|
rsb_teambord = Draw_PicFromWad ("r_teambord");
|
|
// PGM 01/19/97 - team color border
|
|
|
|
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
|
|
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
|
|
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
|
|
}
|
|
}
|