mirror of
https://git.code.sf.net/p/quake/quakeforge
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3e30b7b9e2
More leaks, but only ruamoko takes advantage of it so far.
184 lines
4.1 KiB
C
184 lines
4.1 KiB
C
/*
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convert.c
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Image/color conversion routins (RGB to paletted)
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Copyright (C) 2013 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2013/5/10
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/alloc.h"
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#include "QF/hash.h"
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#include "QF/image.h"
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#include "QF/mathlib.h"
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struct colcache_s {
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struct colcache_s *next;
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hashtab_t *tab;
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};
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typedef struct colcache_color_s {
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struct colcache_color_s *next;
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byte rgb[3];
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byte col;
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} colcache_color_t;
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ALLOC_STATE (colcache_t, colcache);
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ALLOC_STATE (colcache_color_t, colcache_color);
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static colcache_color_t *
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colcache_new_color (const byte *rgb, byte ind)
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{
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colcache_color_t *col;
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ALLOC (256, colcache_color_t, colcache_color, col);
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VectorCopy (rgb, col->rgb);
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col->col = ind;
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return col;
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}
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static void
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colcache_free_color (void *_col, void *unused)
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{
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colcache_color_t *col = (colcache_color_t *) _col;
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FREE (colcache_color, col);
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}
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static uintptr_t
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colcache_get_hash (const void *_col, void *unused)
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{
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colcache_color_t *col = (colcache_color_t *) _col;
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uintptr_t r, g, b;
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r = col->rgb[0];
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g = col->rgb[1];
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b = col->rgb[2];
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return (r << 8) ^ (g << 4) ^ b;
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}
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static int
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colcache_compare (const void *_cola, const void *_colb, void *unused)
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{
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colcache_color_t *cola = (colcache_color_t *) _cola;
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colcache_color_t *colb = (colcache_color_t *) _colb;
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return VectorCompare (cola->rgb, colb->rgb);
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}
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colcache_t *
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ColorCache_New (void)
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{
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colcache_t *cache;
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ALLOC (16, colcache_t, colcache, cache);
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cache->tab = Hash_NewTable (1023, 0, colcache_free_color, 0, 0);
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Hash_SetHashCompare (cache->tab, colcache_get_hash, colcache_compare);
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return cache;
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}
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void
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ColorCache_Delete (colcache_t *cache)
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{
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Hash_DelTable (cache->tab);
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FREE (colcache, cache);
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}
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void
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ColorCache_Shutdown (void)
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{
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ALLOC_FREE_BLOCKS (colcache);
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ALLOC_FREE_BLOCKS (colcache_color);
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}
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byte
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ConvertColor (const byte *rgb, const byte *pal, colcache_t *cache)
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{
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//FIXME slow!
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int dist[3];
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int d, bestd = 256 * 256 * 3, bestc = -1;
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int i;
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colcache_color_t *col;
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if (cache) {
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colcache_color_t search;
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VectorCopy (rgb, search.rgb);
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col = Hash_FindElement (cache->tab, &search);
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if (col)
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return col->col;
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}
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for (i = 0; i < 256; i++) {
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VectorSubtract (pal + i * 3, rgb, dist);
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d = DotProduct (dist, dist);
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if (d < bestd) {
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bestd = d;
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bestc = i;
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}
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}
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if (cache) {
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col = colcache_new_color (rgb, bestc);
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Hash_AddElement (cache->tab, col);
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}
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return bestc;
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}
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tex_t *
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ConvertImage (const tex_t *tex, const byte *pal)
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{
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tex_t *new;
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int pixels;
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int bpp = 3;
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int i;
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colcache_t *cache;
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pixels = tex->width * tex->height;
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new = malloc (sizeof (tex_t) + pixels);
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new->data = (byte *) (new + 1);
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new->width = tex->width;
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new->height = tex->height;
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new->format = tex_palette;
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new->palette = pal;
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switch (tex->format) {
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case tex_palette:
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case tex_l: // will not work as expected FIXME
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case tex_a: // will not work as expected FIXME
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case tex_frgba: // will not work as expected FIXME
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memcpy (new->data, tex->data, pixels);
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break;
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case tex_la: // will not work as expected FIXME
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for (i = 0; i < pixels; i++)
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new->data[i] = tex->data[i * 2];
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break;
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case tex_rgba:
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bpp = 4;
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case tex_rgb:
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cache = ColorCache_New ();
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for (i = 0; i < pixels; i++)
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new->data[i] = ConvertColor (tex->data + i * bpp, pal, cache);
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ColorCache_Delete (cache);
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break;
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}
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return new;
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}
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