quakeforge/qw
Bill Currie 7a481039f8 [qw] Check tracked player name before printing
The server switching levels while the client is tracking a player (at
least a server client) seems to at least temporarily clear the player
slot and thus the name value pointer becomes null. This fixes the
resulting segfault.
2021-12-30 02:02:22 +09:00
..
include [qw] Use a callback for netchan logging 2021-12-27 17:54:58 +09:00
source [qw] Check tracked player name before printing 2021-12-30 02:02:22 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00