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https://git.code.sf.net/p/quake/quakeforge
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175 lines
3.9 KiB
C
175 lines
3.9 KiB
C
/*
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soundphs.c
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PHS (possible hearable set) for ambient brushes
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#include <getopt.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <getopt.h>
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#include <errno.h>
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#include <string.h>
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/mathlib.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "vis.h"
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/*
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Some textures (sky, water, slime, lava) are considered ambient sound
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emiters.
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Find an aproximate distance to the nearest emiter of each class for each
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leaf.
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*/
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static void
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SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
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{
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int vi, e, i, j;
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float *v;
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mins[0] = mins[1] = 999999;
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maxs[0] = maxs[1] = -99999;
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for (i = 0; i < s->numedges; i++) {
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e = bsp->surfedges[s->firstedge + i];
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if (e >= 0)
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vi = bsp->edges[e].v[0];
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else
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vi = bsp->edges[-e].v[1];
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v = bsp->vertexes[vi].point;
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for (j = 0; j < 3; j++) {
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if (v[j] < mins[j])
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mins[j] = v[j];
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if (v[j] > maxs[j])
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maxs[j] = v[j];
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}
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}
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}
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void
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CalcAmbientSounds (void)
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{
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byte *vis;
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dface_t *surf;
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dleaf_t *leaf, *hit;
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float maxd, vol, d;
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float dists[NUM_AMBIENTS];
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int ambient_type, ofs, i, j, k, l;
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vec3_t mins, maxs;
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texinfo_t *info;
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miptex_t *miptex;
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for (i = 0; i < numrealleafs - 1; i++) {
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leaf = &bsp->leafs[i + 1];
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// clear ambients
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for (j = 0; j < NUM_AMBIENTS; j++)
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dists[j] = 1020;
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vis = &uncompressed[leafcluster[i] * bitbytes_l];
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for (j = 0; j < numrealleafs - 1; j++) {
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if (!(vis[j >> 3] & (1 << (j & 7))))
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continue;
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// check this leaf for sound textures
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hit = &bsp->leafs[j + 1];
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for (k = 0; k < hit->nummarksurfaces; k++) {
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surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]];
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info = &bsp->texinfo[surf->texinfo];
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ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex];
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miptex = (miptex_t *) (&bsp->texdata[ofs]);
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if (!strncasecmp (miptex->name, "*water", 6))
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ambient_type = AMBIENT_WATER;
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else if (!strncasecmp (miptex->name, "sky", 3))
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ambient_type = AMBIENT_SKY;
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else if (!strncasecmp (miptex->name, "*slime", 6))
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ambient_type = AMBIENT_WATER;
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else if (!strncasecmp (miptex->name, "*lava", 6))
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ambient_type = AMBIENT_LAVA;
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else if (!strncasecmp (miptex->name, "*04water", 8))
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ambient_type = AMBIENT_WATER;
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else
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continue;
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// find distance from source leaf to polygon
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SurfaceBBox (surf, mins, maxs);
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maxd = 0;
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for (l = 0; l < 3; l++) {
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if (mins[l] > leaf->maxs[l])
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d = mins[l] - leaf->maxs[l];
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else if (maxs[l] < leaf->mins[l])
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d = leaf->mins[l] - mins[l];
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else
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d = 0;
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if (d > maxd)
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maxd = d;
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}
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maxd = 0.25;
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if (maxd < dists[ambient_type])
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dists[ambient_type] = maxd;
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}
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}
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for (j = 0; j < NUM_AMBIENTS; j++) {
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if (dists[j] < 100)
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vol = 1.0;
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else {
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vol = 1.0 - dists[2] * 0.002;
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if (vol < 0)
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vol = 0;
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}
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leaf->ambient_level[j] = vol * 255;
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}
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}
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}
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