mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
4f58429137
While some of the warnings were merely annoying, some where actual bugs or unearthed bugs in related code.
139 lines
3.3 KiB
C
139 lines
3.3 KiB
C
/*
|
|
cl_cmd.c
|
|
|
|
Client-side script command processing module
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/teamplay.h"
|
|
|
|
#include "client.h"
|
|
|
|
static void
|
|
send_say (const char *str)
|
|
{
|
|
static dstring_t *teambuf;
|
|
const char *s;
|
|
|
|
if (!teambuf) {
|
|
teambuf = dstring_newstr ();
|
|
}
|
|
|
|
s = Team_ParseSay (teambuf, Cmd_Args (1));
|
|
if (*s && *s < 32 && *s != 10) {
|
|
// otherwise the server would eat leading characters
|
|
// less than 32 or greater than 127
|
|
SZ_Print (&cls.netchan.message, "\"");
|
|
SZ_Print (&cls.netchan.message, s);
|
|
SZ_Print (&cls.netchan.message, "\"");
|
|
} else
|
|
SZ_Print (&cls.netchan.message, s);
|
|
}
|
|
|
|
/*
|
|
CL_Cmd_ForwardToServer
|
|
|
|
adds the current command line as a clc_stringcmd to the client message.
|
|
things like godmode, noclip, etc, are commands directed to the server,
|
|
so when they are typed in at the console, they will need to be forwarded.
|
|
*/
|
|
void
|
|
CL_Cmd_ForwardToServer (void)
|
|
{
|
|
if (cls.state == ca_disconnected) {
|
|
Sys_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
|
|
return;
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
return; // not really connected
|
|
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, Cmd_Argv (0));
|
|
if (Cmd_Argc () > 1) {
|
|
SZ_Print (&cls.netchan.message, " ");
|
|
|
|
if (!strcasecmp (Cmd_Argv (0), "say") ||
|
|
!strcasecmp (Cmd_Argv (0), "say_team")) {
|
|
send_say(Cmd_Args (1));
|
|
} else {
|
|
SZ_Print (&cls.netchan.message, Cmd_Args (1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// don't forward the first argument
|
|
static void
|
|
CL_Cmd_ForwardToServer_f (void)
|
|
{
|
|
if (cls.state == ca_disconnected) {
|
|
Sys_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
|
|
return;
|
|
}
|
|
|
|
if (strcasecmp (Cmd_Argv (1), "snap") == 0) {
|
|
Cbuf_InsertText (cl_cbuf, "snap\n");
|
|
return;
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
return; // not really connected
|
|
|
|
if (Cmd_Argc () > 1) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, Cmd_Args (1));
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_Cmd_Init (void)
|
|
{
|
|
// register our commands
|
|
Cmd_AddCommand ("cmd", CL_Cmd_ForwardToServer_f, "Send a command to the "
|
|
"server.\n"
|
|
"Commands:\n"
|
|
"download - Same as the command.\n"
|
|
"kill - Same as the command.\n"
|
|
"msg (value) - Same as the command.\n"
|
|
"prespawn (entity) (spot) - Find a spawn spot for the"
|
|
" player entity.\n"
|
|
"spawn (entity) - Spawn the player entity.\n"
|
|
"setinfo - Same as the command.\n"
|
|
"serverinfo - Same as the command.");
|
|
}
|