quakeforge/nq/source/gl_model_fullbright.c
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

80 lines
1.8 KiB
C

/*
gl_model_fullbright.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_local.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "QF/qendian.h"
#include "QF/checksum.h"
#include "glquake.h"
int
Mod_Fullbright (byte * skin, int width, int height, char *name)
{
int j;
int pixels;
qboolean hasfullbrights = false;
int texnum;
// Check for fullbright pixels..
pixels = width * height;
for (j = 0; j < pixels; j++) {
if (skin[j] >= 256 - 32) {
hasfullbrights = true;
break;
}
}
if (hasfullbrights) {
byte *ptexels;
// ptexels = Hunk_Alloc(s);
ptexels = malloc (pixels);
Con_DPrintf ("FB Model ID: '%s'\n", name);
for (j = 0; j < pixels; j++) {
if (skin[j] >= 256 - 32) {
ptexels[j] = skin[j];
} else {
ptexels[j] = 255;
}
}
texnum = GL_LoadTexture (name, width, height, ptexels, true, true, 1);
free (ptexels);
return texnum;
}
return 0;
}