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https://git.code.sf.net/p/quake/quakeforge
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4ad84b3786
I ran into this with frikbot causing an infinite loop due to incorrectly linked objects.
44 lines
708 B
R
44 lines
708 B
R
#pragma bug die
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#include "test-harness.h"
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typedef struct link_s {
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int something;
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struct link_s *next;
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} link_t;
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link_t *
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link_objs(link_t **array, int count)
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{
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link_t *obj = nil, *o;
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while (count-- > 0) {
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o = array[count];
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o.next = obj;
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obj = o;
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}
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return obj;
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}
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link_t link_a;
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link_t link_b;
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link_t *links[2];
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int
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main ()
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{
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links[0] = &link_a;
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links[1] = &link_b;
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link_t *chain = link_objs (links, 2);
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if (chain != &link_a) {
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printf ("chain doesn't point to link_a\n");
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return 1;
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}
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if (chain.next != &link_b) {
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printf ("chain.next doesn't point to link_b\n");
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return 1;
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}
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if (chain.next.next != nil) {
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printf ("chain.next.next isn't nil\n");
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return 1;
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}
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return 0;
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}
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