quakeforge/include/QF/Vulkan/qf_output.h
Bill Currie b9bb841744 [vulkan] Use the descriptor set manager
This cleans up a lot of ugly code that I always thought was rather dumb.
2023-06-24 21:42:46 +09:00

59 lines
1.6 KiB
C

/*
qf_output.h
Vulkan output pass
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/11/21
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_output_h
#define __QF_Vulkan_qf_output_h
#include "QF/darray.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
typedef struct outputframe_s {
VkImageView input;
VkDescriptorSet set;
} outputframe_t;
typedef struct outputframeset_s
DARRAY_TYPE (outputframe_t) outputframeset_t;
typedef struct outputctx_s {
outputframeset_t frames;
VkSampler sampler;
VkImageView input;
VkFramebuffer *framebuffers; // one per swapchain image
} outputctx_t;
struct vulkan_ctx_s;
void Vulkan_Output_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Output_Setup (struct vulkan_ctx_s *ctx);
void Vulkan_Output_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_Output_SetInput (struct vulkan_ctx_s *ctx, VkImageView input);
#endif//__QF_Vulkan_qf_output_h