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https://git.code.sf.net/p/quake/quakeforge
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5e1ce57322
Ruamoko standard library overhaul.
25 lines
484 B
Objective-C
25 lines
484 B
Objective-C
#ifndef __GameEntity_h
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#define __GameEntity_h
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#include "Entity.h"
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@extern .vector angles;
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@extern .float modelindex;
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@extern .float movetype;
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@extern .string model;
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@extern .float frame;
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@extern .float colormap;
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@extern .vector mins;
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@extern .vector maxs;
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@extern .vector velocity;
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@extern .vector origin;
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@extern .float flags;
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@extern .vector v_angle;
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@interface GameEntity: Entity
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- (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage;
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@end
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#endif //__GameEntity_h
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