quakeforge/cs-code
Bill Currie 9c6def5c7d fade the screen when drawing the menus (this is optional per menu) 2002-01-29 22:32:56 +00:00
..
.gitignore scary, but the only changes qfcc needed to build as part of quakeforge was 2002-01-22 05:48:03 +00:00
Makefile.am Added options menu. Can now be find in options.qc. 2002-01-29 19:04:24 +00:00
cbuf_def.qc more work on the mp menus and split out most of the builtin defs 2002-01-23 19:41:50 +00:00
console.qc throw this in cvs for now. it's not used at all, and I don't know if I plan 2002-01-21 21:46:57 +00:00
draw_def.qc more work on the mp menus and split out most of the builtin defs 2002-01-23 19:41:50 +00:00
file_def.qc more work on the mp menus and split out most of the builtin defs 2002-01-23 19:41:50 +00:00
game_def.qc Added options menu. Can now be find in options.qc. 2002-01-29 19:04:24 +00:00
inputline_def.qc start implementing the api for input lines and clean up a couple csqc 2002-01-23 22:37:44 +00:00
key_defs.qc oops, forgot this 2002-01-29 21:51:33 +00:00
menu.qc fade the screen when drawing the menus (this is optional per menu) 2002-01-29 22:32:56 +00:00
menu.src.in helps if I understand what elmex was up to :) 2002-01-29 21:51:19 +00:00
menu_def.qc fade the screen when drawing the menus (this is optional per menu) 2002-01-29 22:32:56 +00:00
options.qc fade the screen when drawing the menus (this is optional per menu) 2002-01-29 22:32:56 +00:00
string_def.qc Added options menu. Can now be find in options.qc. 2002-01-29 19:04:24 +00:00