quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie aac4c6ef7a [vulkan] Get multiple frame buffers working
Now each (high level) render pass can have its own frame buffer. The
current goal is to get the final output render pass to just transfer the
composed output to the swap chain image, potentially with scaling (my
laptop might be able to cope).
2022-11-21 17:25:55 +09:00

874 lines
22 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/capture.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/staging.h"
#include "QF/Vulkan/swapchain.h"
#include "QF/ui/view.h"
#include "QF/scene/entity.h"
#include "QF/scene/scene.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
static vulkan_ctx_t *vulkan_ctx;
static struct psystem_s *
vulkan_ParticleSystem (void)
{
return Vulkan_ParticleSystem (vulkan_ctx);
}
static void
vulkan_R_Init (void)
{
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_CreateFrames (vulkan_ctx);
Vulkan_Texture_Init (vulkan_ctx);
Vulkan_Palette_Init (vulkan_ctx, vid.palette);
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateCapture (vulkan_ctx);
Vulkan_CreateRenderPasses (vulkan_ctx);
Vulkan_Matrix_Init (vulkan_ctx);
Vulkan_Scene_Init (vulkan_ctx);
Vulkan_Alias_Init (vulkan_ctx);
Vulkan_Bsp_Init (vulkan_ctx);
Vulkan_IQM_Init (vulkan_ctx);
Vulkan_Particles_Init (vulkan_ctx);
Vulkan_Sprite_Init (vulkan_ctx);
Vulkan_Draw_Init (vulkan_ctx);
Vulkan_Lighting_Init (vulkan_ctx);
Vulkan_Compose_Init (vulkan_ctx);
Skin_Init ();
SCR_Init ();
}
static void
vulkan_R_ClearState (void)
{
QFV_DeviceWaitIdle (vulkan_ctx->device);
r_refdef.worldmodel = 0;
R_ClearDlights ();
R_ClearParticles ();
Vulkan_LoadLights (0, vulkan_ctx);
}
static void
vulkan_R_LoadSkys (const char *skyname)
{
Vulkan_LoadSkys (skyname, vulkan_ctx);
}
static void
vulkan_R_NewScene (scene_t *scene)
{
Vulkan_NewScene (scene, vulkan_ctx);
}
static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height)
{
Vulkan_LineGraph (x, y, h_vals, count, height, vulkan_ctx);
}
static void
vulkan_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
{
Vulkan_Draw_CharBuffer (x, y, buffer, vulkan_ctx);
}
static void
vulkan_Draw_SetScale (int scale)
{
vulkan_ctx->twod_scale = max (1, scale);
}
static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}
static void
vulkan_Draw_String (int x, int y, const char *str)
{
Vulkan_Draw_String (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}
static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_Crosshair (void)
{
Vulkan_Draw_Crosshair (vulkan_ctx);
}
static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}
static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}
static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}
static void
vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c)
{
Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx);
}
static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_FadeScreen (void)
{
Vulkan_Draw_FadeScreen (vulkan_ctx);
}
static void
vulkan_Draw_BlendScreen (quat_t color)
{
Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_CachePic (const char *path, qboolean alpha)
{
return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}
static void
vulkan_Draw_UncachePic (const char *path)
{
Vulkan_Draw_UncachePic (path, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}
static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}
static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}
static int
vulkan_Draw_AddFont (struct rfont_s *font)
{
return Vulkan_Draw_AddFont (font, vulkan_ctx);
}
static void
vulkan_Draw_FontString (int x, int y, int fontid, const char *str)
{
Vulkan_Draw_FontString (x, y, fontid, str, vulkan_ctx);
}
static void
vulkan_begin_frame (void)
{
uint32_t imageIndex = 0;
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkDevice dev = device->dev;
__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000);
if (!QFV_AcquireNextImage (vulkan_ctx->swapchain,
frame->imageAvailableSemaphore,
0, &imageIndex)) {
QFV_DeviceWaitIdle (device);
if (vulkan_ctx->capture) {
QFV_DestroyCapture (vulkan_ctx->capture);
}
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateCapture (vulkan_ctx);
//FIXME
qfv_output_t output = {
.extent = vulkan_ctx->swapchain->extent,
.view = vulkan_ctx->swapchain->imageViews->a[0],
.format = vulkan_ctx->swapchain->format,
.view_list = vulkan_ctx->swapchain->imageViews->a,
};
vulkan_ctx->main_renderpass->viewport.width = output.extent.width;
vulkan_ctx->main_renderpass->viewport.height = output.extent.height;
vulkan_ctx->main_renderpass->scissor.extent = output.extent;
vulkan_ctx->output = output;
Vulkan_CreateAttachments (vulkan_ctx, vulkan_ctx->main_renderpass);
QFV_AcquireNextImage (vulkan_ctx->swapchain,
frame->imageAvailableSemaphore,
0, &imageIndex);
}
vulkan_ctx->swapImageIndex = imageIndex;
}
static void
vulkan_render_view (void)
{
uint32_t imageIndex = vulkan_ctx->swapImageIndex;
for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
__auto_type rp = vulkan_ctx->renderPasses.a[i];
__auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame];
if (rp->framebuffers) {
rpFrame->framebuffer = rp->framebuffers->a[imageIndex];
}
rp->draw (rpFrame);
}
}
static void
vulkan_draw_particles (struct psystem_s *psystem)
{
}
static void
vulkan_draw_transparent (void)
{
}
static void
vulkan_post_process (framebuffer_t *src)
{
}
static void
vulkan_set_2d (int scaled)
{
//FIXME this should not be done every frame
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
int scale = vulkan_ctx->twod_scale;
float left = 0;
float top = 0;
float right = left + vid.width / scale;
float bottom = top + vid.height / scale;
QFV_Orthographic (mat->Projection2d, left, right, top, bottom, 0, 99999);
mctx->dirty = mctx->frames.size;
}
static void
vulkan_end_frame (void)
{
qfv_device_t *device = vulkan_ctx->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_queue_t *queue = &device->queue;
uint32_t curFrame = vulkan_ctx->curFrame;
__auto_type frame = &vulkan_ctx->frames.a[curFrame];
uint32_t imageIndex = vulkan_ctx->swapImageIndex;
VkCommandBufferBeginInfo beginInfo
= { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
VkRenderPassBeginInfo renderPassInfo = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = { {0, 0}, vulkan_ctx->swapchain->extent },
};
__auto_type cmdBufs = (qfv_cmdbufferset_t) DARRAY_STATIC_INIT (4);
DARRAY_APPEND (&cmdBufs, frame->cmdBuffer);
dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo);
for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
__auto_type rp = vulkan_ctx->renderPasses.a[i];
__auto_type rpFrame = &rp->frames.a[curFrame];
if (rp->primary_commands) {
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
size_t base = cmdBufs.size;
DARRAY_RESIZE (&cmdBufs, base + cmdSet->size);
memcpy (&cmdBufs.a[base], cmdSet->a,
cmdSet->size * sizeof (VkCommandBuffer));
}
continue;
}
QFV_CmdBeginLabel (device, frame->cmdBuffer, rp->name, rp->color);
if (rpFrame->renderpass && rp->renderpass) {
renderPassInfo.framebuffer = rp->framebuffers->a[imageIndex];
renderPassInfo.renderPass = rp->renderpass;
renderPassInfo.clearValueCount = rp->clearValues->size;
renderPassInfo.pClearValues = rp->clearValues->a;
dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo,
rpFrame->subpassContents);
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
if (cmdSet->size) {
QFV_CmdBeginLabel (device, frame->cmdBuffer,
rpFrame->subpassInfo[j].name,
rpFrame->subpassInfo[j].color);
dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
cmdSet->size, cmdSet->a);
QFV_CmdEndLabel (device, frame->cmdBuffer);
}
// reset for next time around
cmdSet->size = 0;
//Regardless of whether any commands were submitted for this
//subpass, must step through each and every subpass, otherwise
//the attachments won't be transitioned correctly.
if (j < rpFrame->subpassCount - 1) {
dfunc->vkCmdNextSubpass (frame->cmdBuffer,
rpFrame->subpassContents);
}
}
dfunc->vkCmdEndRenderPass (frame->cmdBuffer);
} else {
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
if (cmdSet->size) {
dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
cmdSet->size, cmdSet->a);
}
// reset for next time around
cmdSet->size = 0;
}
}
QFV_CmdEndLabel (device, frame->cmdBuffer);
}
if (vulkan_ctx->capture_callback) {
VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex];
VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage,
curFrame);
dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd);
}
dfunc->vkEndCommandBuffer (frame->cmdBuffer);
VkPipelineStageFlags waitStage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
1, &frame->imageAvailableSemaphore, &waitStage,
cmdBufs.size, cmdBufs.a,
1, &frame->renderDoneSemaphore,
};
dfunc->vkResetFences (dev, 1, &frame->fence);
dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence);
DARRAY_CLEAR (&cmdBufs);
if (vulkan_ctx->capture_callback) {
//FIXME look into "threading" this rather than waiting here
dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE,
1000000000ull);
vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture,
curFrame),
vulkan_ctx->capture->extent.width,
vulkan_ctx->capture->extent.height);
vulkan_ctx->capture_callback = 0;
}
VkPresentInfoKHR presentInfo = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0,
1, &frame->renderDoneSemaphore,
1, &vulkan_ctx->swapchain->swapchain, &imageIndex,
0
};
dfunc->vkQueuePresentKHR (queue->queue, &presentInfo);
vulkan_ctx->curFrame++;
vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
}
static framebuffer_t *
vulkan_create_cube_map (int size)
{
return 0;
}
static framebuffer_t *
vulkan_create_frame_buffer (int width, int height)
{
return 0;
}
static void
vulkan_destroy_frame_buffer (framebuffer_t *framebuffer)
{
}
static void
vulkan_bind_framebuffer (framebuffer_t *framebuffer)
{
}
static void
vulkan_set_viewport (const vrect_t *view)
{
}
static void
vulkan_set_fov (float x, float y)
{
if (!vulkan_ctx || !vulkan_ctx->matrix_context) {
return;
}
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
QFV_PerspectiveTan (mat->Projection3d, x, y);
mctx->dirty = mctx->frames.size;
}
static int
is_bgr (VkFormat format)
{
return (format >= VK_FORMAT_B8G8R8A8_UNORM
&& format <= VK_FORMAT_B8G8R8A8_SRGB);
}
static void
capture_screenshot (const byte *data, int width, int height)
{
int count = width * height;
tex_t *tex = malloc (sizeof (tex_t) + count * 3);
if (tex) {
tex->data = (byte *) (tex + 1);
tex->flagbits = 0;
tex->width = width;
tex->height = height;
tex->format = tex_rgb;
tex->palette = 0;
tex->flagbits = 0;
tex->loaded = 1;
if (is_bgr (vulkan_ctx->swapchain->format)) {
tex->bgr = 1;
}
const byte *src = data;
byte *dst = tex->data;
for (int count = width * height; count-- > 0; ) {
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
src++;
}
}
capfunc_t callback = vulkan_ctx->capture_complete;
callback (tex, vulkan_ctx->capture_complete_data);;
}
static void
vulkan_capture_screen (capfunc_t callback, void *data)
{
if (!vulkan_ctx->capture) {
Sys_Printf ("Capture not supported\n");
callback (0, data);
return;
}
vulkan_ctx->capture_callback = capture_screenshot;
vulkan_ctx->capture_complete = callback;
vulkan_ctx->capture_complete_data = data;
}
static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}
static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}
static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}
static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
void *_m, int _s, int extra)
{
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
vulkan_ctx);
}
static void
vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}
static void
vulkan_Mod_IQMFinish (model_t *mod)
{
Vulkan_Mod_IQMFinish (mod, vulkan_ctx);
}
static void
vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx)
{
Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx);
}
static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}
static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}
static void
vulkan_Skin_InitTranslations (void)
{
}
static void
set_palette (void *data, const byte *palette)
{
if (vulkan_ctx->palette_context) {
Vulkan_Palette_Update (vulkan_ctx, palette);
}
}
static void
vulkan_vid_render_choose_visual (void *data)
{
Vulkan_CreateDevice (vulkan_ctx);
if (!vulkan_ctx->device) {
Sys_Error ("Unable to create Vulkan device.%s",
vulkan_use_validation ? ""
: "\nSet vulkan_use_validation for details");
}
vulkan_ctx->choose_visual (vulkan_ctx);
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
vulkan_ctx->device->queue.queueFamily,
0, 1);
Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n",
vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
vulkan_ctx->device->queue.queueFamily,
(size_t) vulkan_ctx->cmdpool);
}
static void
vulkan_vid_render_create_context (void *data)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_MaskPrintf (SYS_vulkan, "vk create context: surface:%#zx\n",
(size_t) vulkan_ctx->surface);
}
static vid_model_funcs_t model_funcs = {
.texture_render_size = sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
.Mod_LoadLighting = vulkan_Mod_LoadLighting,
.Mod_SubdivideSurface = vulkan_Mod_SubdivideSurface,
.Mod_ProcessTexture = vulkan_Mod_ProcessTexture,
.Mod_LoadIQM = Mod_LoadIQM,
.Mod_LoadAliasModel = Mod_LoadAliasModel,
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
.Mod_MakeAliasModelDisplayLists = vulkan_Mod_MakeAliasModelDisplayLists,
.Mod_LoadAllSkins = vulkan_Mod_LoadAllSkins,
.Mod_FinalizeAliasModel = vulkan_Mod_FinalizeAliasModel,
.Mod_LoadExternalSkins = vulkan_Mod_LoadExternalSkins,
.Mod_IQMFinish = vulkan_Mod_IQMFinish,
.alias_cache = 0,
.Mod_SpriteLoadFrames = vulkan_Mod_SpriteLoadFrames,
.Skin_Free = Skin_Free,
.Skin_SetColormap = Skin_SetColormap,
.Skin_SetSkin = Skin_SetSkin,
.Skin_SetupSkin = vulkan_Skin_SetupSkin,
.Skin_SetTranslation = Skin_SetTranslation,
.Skin_ProcessTranslation = vulkan_Skin_ProcessTranslation,
.Skin_InitTranslations = vulkan_Skin_InitTranslations,
};
static void
vulkan_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->vulkan_context) {
Sys_Error ("Sorry, Vulkan not supported by this program.");
}
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vr_data.vid->vid_internal->data = vulkan_ctx;
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
if (!vulkan_ctx || !vulkan_ctx->device) {
return;
}
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *df = device->funcs;
VkDevice dev = device->dev;
QFV_DeviceWaitIdle (device);
Mod_ClearAll ();
Vulkan_Compose_Shutdown (vulkan_ctx);
Vulkan_Lighting_Shutdown (vulkan_ctx);
Vulkan_Draw_Shutdown (vulkan_ctx);
Vulkan_Sprite_Shutdown (vulkan_ctx);
Vulkan_Particles_Shutdown (vulkan_ctx);
Vulkan_IQM_Shutdown (vulkan_ctx);
Vulkan_Bsp_Shutdown (vulkan_ctx);
Vulkan_Alias_Shutdown (vulkan_ctx);
Vulkan_Scene_Shutdown (vulkan_ctx);
Vulkan_Matrix_Shutdown (vulkan_ctx);
Vulkan_Palette_Shutdown (vulkan_ctx);
Vulkan_Texture_Shutdown (vulkan_ctx);
Vulkan_DestroyRenderPasses (vulkan_ctx);
QFV_DestroyStagingBuffer (vulkan_ctx->staging);
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
Vulkan_Shutdown_Common (vulkan_ctx);
}
vid_render_funcs_t vulkan_vid_render_funcs = {
.init = vulkan_vid_render_init,
.Draw_CharBuffer = vulkan_Draw_CharBuffer,
.Draw_SetScale = vulkan_Draw_SetScale,
.Draw_Character = vulkan_Draw_Character,
.Draw_String = vulkan_Draw_String,
.Draw_nString = vulkan_Draw_nString,
.Draw_AltString = vulkan_Draw_AltString,
.Draw_ConsoleBackground = vulkan_Draw_ConsoleBackground,
.Draw_Crosshair = vulkan_Draw_Crosshair,
.Draw_CrosshairAt = vulkan_Draw_CrosshairAt,
.Draw_TileClear = vulkan_Draw_TileClear,
.Draw_Fill = vulkan_Draw_Fill,
.Draw_Line = vulkan_Draw_Line,
.Draw_TextBox = vulkan_Draw_TextBox,
.Draw_FadeScreen = vulkan_Draw_FadeScreen,
.Draw_BlendScreen = vulkan_Draw_BlendScreen,
.Draw_CachePic = vulkan_Draw_CachePic,
.Draw_UncachePic = vulkan_Draw_UncachePic,
.Draw_MakePic = vulkan_Draw_MakePic,
.Draw_DestroyPic = vulkan_Draw_DestroyPic,
.Draw_PicFromWad = vulkan_Draw_PicFromWad,
.Draw_Pic = vulkan_Draw_Pic,
.Draw_Picf = vulkan_Draw_Picf,
.Draw_SubPic = vulkan_Draw_SubPic,
.Draw_AddFont = vulkan_Draw_AddFont,
.Draw_FontString = vulkan_Draw_FontString,
.ParticleSystem = vulkan_ParticleSystem,
.R_Init = vulkan_R_Init,
.R_ClearState = vulkan_R_ClearState,
.R_LoadSkys = vulkan_R_LoadSkys,
.R_NewScene = vulkan_R_NewScene,
.R_LineGraph = vulkan_R_LineGraph,
.begin_frame = vulkan_begin_frame,
.render_view = vulkan_render_view,
.draw_particles = vulkan_draw_particles,
.draw_transparent = vulkan_draw_transparent,
.post_process = vulkan_post_process,
.set_2d = vulkan_set_2d,
.end_frame = vulkan_end_frame,
.create_cube_map = vulkan_create_cube_map,
.create_frame_buffer = vulkan_create_frame_buffer,
.destroy_frame_buffer = vulkan_destroy_frame_buffer,
.bind_framebuffer = vulkan_bind_framebuffer,
.set_viewport = vulkan_set_viewport,
.set_fov = vulkan_set_fov,
.capture_screen = vulkan_capture_screen,
.model_funcs = &model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 2019 Bill Currie <bill@taniwha.org>\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}