mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
236 lines
7.9 KiB
Text
236 lines
7.9 KiB
Text
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
|
|
$Id$
|
|
|
|
|
|
comments
|
|
--------
|
|
// comments discard text until the end of line
|
|
/* */ comments discard all enclosed text (spaced out on this line
|
|
because this documentation is in a regular C comment block, and typing
|
|
them in normally causes a parse error)
|
|
|
|
code structure
|
|
--------------
|
|
A definition is:
|
|
<type> <name> [ = <immediate>] {, <name> [ = <immediate>] };
|
|
|
|
|
|
types
|
|
-----
|
|
simple types: void, float, vector, string, or entity
|
|
float width, height;
|
|
string name;
|
|
entity self, other;
|
|
|
|
vector types:
|
|
vector org; // also creates org_x, org_y, and org_z float defs
|
|
|
|
|
|
A function type is specified as: simpletype ( type name {,type name} )
|
|
The names are ignored except when the function is initialized.
|
|
void() think;
|
|
entity() FindTarget;
|
|
void(vector destination, float speed, void() callback) SUB_CalcMove;
|
|
void(...) dprint; // variable argument builtin
|
|
|
|
A field type is specified as: .type
|
|
.vector origin;
|
|
.string netname;
|
|
.void() think, touch, use;
|
|
|
|
|
|
names
|
|
-----
|
|
Names are a maximum of 64 characters, must begin with A-Z,a-z, or _, and
|
|
can continue with those characters or 0-9.
|
|
|
|
There are two levels of scoping: global, and function. The parameter list
|
|
of a function and any vars declared inside a function with the "local"
|
|
statement are only visible within that function,
|
|
|
|
|
|
immediates
|
|
----------
|
|
Float immediates must begin with 0-9 or minus sign. .5 is illegal.
|
|
|
|
A parsing ambiguity is present with negative constants. "a-5" will be
|
|
parsed as "a", then "-5", causing an error. Seperate the - from the
|
|
digits with a space "a - 5" to get the proper behavior.
|
|
12
|
|
1.6
|
|
0.5
|
|
-100
|
|
|
|
Vector immediates are three float immediates enclosed in single quotes.
|
|
'0 0 0'
|
|
'20.5 -10 0.00001'
|
|
|
|
String immediates are characters enclosed in double quotes. The string
|
|
cannot contain explicit newlines, but the escape character \n can embed
|
|
one. The \" escape can be used to include a quote in the string.
|
|
"maps/jrwiz1.bsp"
|
|
"sound/nin/pain.wav"
|
|
"ouch!\n"
|
|
|
|
Code immediates are statements enclosed in {} braces.
|
|
statement:
|
|
{ <multiple statements> }
|
|
<expression>;
|
|
local <type> <name> [ = <immediate>] {, <name> [ = <immediate>] };
|
|
return <expression>;
|
|
if ( <expression> ) <statement> [ else <statement> ];
|
|
while ( <expression> ) <statement>;
|
|
do <statement> while ( <expression> );
|
|
<function name> ( <function parms> );
|
|
|
|
expression:
|
|
combiations of names and these operators with standard C precedence:
|
|
"&&", "||", "<=", ">=","==", "!=", "!", "*", "/", "-", "+", "=", ".",
|
|
"<", ">", "&", "|"
|
|
Parenthesis can be used to alter order of operation.
|
|
The & and | operations perform integral bit ops on floats
|
|
|
|
A built in function immediate is a number sign followed by an integer.
|
|
#1
|
|
#12
|
|
|
|
|
|
compilation
|
|
-----------
|
|
Source files are processed sequentially without dumping any state, so if a
|
|
defs file is the first one processed, the definitions will be available to
|
|
all other files.
|
|
|
|
The language is strongly typed and there are no casts.
|
|
|
|
Anything that is initialized is assumed to be constant, and will have
|
|
immediates folded into it. If you change the value, your program will
|
|
malfunction. All uninitialized globals will be saved to savegame files.
|
|
|
|
Functions cannot have more than eight parameters.
|
|
|
|
Error recovery during compilation is minimal. It will skip to the next
|
|
global definition, so you will never see more than one error at a time in
|
|
a given function. All compilation aborts after ten error messages.
|
|
|
|
Names can be defined multiple times until they are defined with an
|
|
initialization, allowing functions to be prototyped before their
|
|
definition.
|
|
|
|
void() MyFunction; // the prototype
|
|
|
|
void() MyFunction = // the initialization
|
|
{
|
|
dprint ("we're here\n");
|
|
};
|
|
|
|
|
|
entities and fields
|
|
-------------------
|
|
|
|
|
|
execution
|
|
---------
|
|
Code execution is initiated by C code in quake from two main places: the
|
|
timed think routines for periodic control, and the touch function when two
|
|
objects impact each other.
|
|
|
|
There are three global variables that are set before beginning code
|
|
execution:
|
|
entity world; // the server's world object, which holds all
|
|
// global state for the server, like the
|
|
// deathmatch flags and the body ques.
|
|
entity self; // the entity the function is executing for
|
|
entity other; // the other object in an impact, not used for
|
|
// thinks
|
|
float time; // the current game time. Note that because the
|
|
// entities in the world are simulated
|
|
// sequentially, time is NOT strictly increasing.
|
|
// An impact late in one entity's time slice may
|
|
// set time higher than the think function of the
|
|
// next entity. The difference is limited to 0.1
|
|
// seconds.
|
|
Execution is also caused by a few uncommon events, like the addition of a
|
|
new client to an existing server.
|
|
|
|
There is a runnaway counter that stops a program if 100000 statements are
|
|
executed, assuming it is in an infinite loop.
|
|
|
|
It is acceptable to change the system set global variables. This is
|
|
usually done to pose as another entity by changing self and calling a
|
|
function.
|
|
|
|
The interpretation is fairly efficient, but it is still over an order of
|
|
magnitude slower than compiled C code. All time consuming operations
|
|
should be made into built in functions.
|
|
|
|
A profile counter is kept for each function, and incremented for each
|
|
interpreted instruction inside that function. The "profile" console
|
|
command in Quake will dump out the top 10 functions, then clear all the
|
|
counters. The "profile all" command will dump sorted stats for every
|
|
function that has been executed.
|
|
|
|
|
|
afunc ( 4, bfunc(1,2,3));
|
|
will fail because there is a shared parameter marshaling area, which will
|
|
cause the 1 from bfunc to overwrite the 4 already placed in parm0. When
|
|
a function is called, it copies the parms from the globals into it's
|
|
privately scoped variables, so there is no collision when calling another
|
|
function.
|
|
|
|
total = factorial(3) + factorial(4);
|
|
Will fail because the return value from functions is held in a single
|
|
global area. If this really gets on your nerves, tell me and I can work
|
|
around it at a slight performance and space penalty by allocating a new
|
|
register for the function call and copying it out.
|
|
|
|
|
|
built in functions
|
|
------------------
|
|
void(string text) dprint;
|
|
Prints the string to the server console.
|
|
|
|
void(entity client, string text) cprint;
|
|
Prints a message to a specific client.
|
|
|
|
void(string text) bprint;
|
|
Broadcast prints a message to all clients on the current server.
|
|
|
|
entity() spawn;
|
|
Returns a totally empty entity. You can manually set everything up, or
|
|
just set the origin and call one of the existing entity setup functions.
|
|
|
|
entity(entity start, .string field, string match) find;
|
|
Searches the server entity list beginning at start, looking for an entity
|
|
that has entity.field = match. To start at the beginning of the list,
|
|
pass world. World is returned when the end of the list is reached.
|
|
|
|
<FIXME: define all the other functions...>
|
|
|
|
|
|
gotchas
|
|
-------
|
|
o The && and || operators DO NOT EARLY OUT like C!
|
|
o Don't confuse single quoted vectors with double quoted strings
|
|
o The function declaration syntax takes a little getting used to.
|
|
o Don't forget the ; after the trailing brace of a function
|
|
initialization.
|
|
o Don't forget the "local" before defining local variables.
|
|
o There are no ++ / -- operators, or operate/assign operators.
|