quakeforge/ruamoko/game/Makemodule.am

28 lines
973 B
Plaintext

ruamoko_game_libexec=ruamoko/game/game.dat$(EXEEXT)
noinst_PROGRAMS += $(ruamoko_game_libexec)
EXTRA_PROGRAMS += $(ruamoko_game_libexec)
ruamoko_game_src= ruamoko/game/Axe.r ruamoko/game/GameEntity.r ruamoko/game/World.r ruamoko/game/tempent.r
ruamoko_game_game_dat_SOURCES=$(ruamoko_game_src)
ruamoko_game_obj=$(ruamoko_game_game_dat_SOURCES:.r=.o)
ruamoko_game_dep=$(call qcautodep,$(ruamoko_game_game_dat_SOURCES))
ruamoko/game/game.dat$(EXEEXT): $(ruamoko_game_obj) $(QFCC_DEP) ruamoko/lib/libr.a ruamoko/lib/libqw.a
$(V_QFCCLD)$(QLINK) -o $@ $(ruamoko_game_obj) -lqw -lr
include $(ruamoko_game_dep) # am--include-marker
r_depfiles_remade += $(ruamoko_game_dep)
ruamoko/game/game.sym: ruamoko/game/game.dat
EXTRA_DIST += $(ruamoko_game_src) \
ruamoko/game/Axe.h \
ruamoko/game/GameEntity.h \
ruamoko/game/tempent.h \
ruamoko/game/Weapon.h \
ruamoko/game/World.h
CLEANFILES += \
ruamoko/game/*.dat \
ruamoko/game/*.sym
DISTCLEANFILES += $(ruamoko_game_dep)