quakeforge/ruamoko/game/Axe.h

19 lines
199 B
Objective-C

#ifndef __Axe_h
#define __Axe_h
#include "Object.h"
#include "Entity.h"
#include "Weapon.h"
@interface Axe: Object <Weapon>
{
Entity *owner;
float damage;
}
- (id) init;
@end
#endif //__Axe_h