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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
/*
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wad.h
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wadfile tool (definitions)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Bill Currie <bill@taniwha.org>
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Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __wad_h
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#define __wad_h
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <QF/qtypes.h>
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typedef enum {
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mo_none,
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mo_test,
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mo_create,
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mo_extract,
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} wadmode_t;
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typedef struct {
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wadmode_t mode; // see above
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int verbosity; // 0=silent
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bool compress; // for the future
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bool pad; // pad area of files to 4-byte boundary
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bool nomip; // exclude mipmaps from output textures.
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char *wadfile; // wad file to read/write/test
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} options_t;
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extern struct tex_s *image;
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extern byte default_palette[];
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extern byte *lumpbuffer, *lump_p;
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extern struct dstring_s *lumpname;
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struct script_s;
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void GrabPalette (struct script_s *script);
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void GrabColormap (struct script_s *script);
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void GrabPic (struct script_s *script);
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void GrabMip (struct script_s *script);
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void GrabRaw (struct script_s *script);
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void GrabColormap2 (struct script_s *script);
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void process_wad_script (const char *name);
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#endif // __wad_h
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