mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
b60efa59f4
compiles. The rest are just the results of a simple conversion script I wrote.
107 lines
1.9 KiB
Objective-C
107 lines
1.9 KiB
Objective-C
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typedef union pixel32_u {
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byte chan[4];
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unsigned p;
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} pixel32_t;
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typedef struct texturedef_s {
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char texture[16];
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float rotate;
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float shift[2];
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float scale[2];
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} texturedef_t;
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typedef struct qtexture_s {
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char name[16];
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int width;
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int height;
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NSBitmapImageRep *rep;
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void *data;
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pixel32_t flatcolor;
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} qtexture_t;
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#define MAX_TEXTURES 1024
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extern int tex_count;
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extern qtexture_t qtextures[MAX_TEXTURES];
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void TEX_InitFromWad (char *path);
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qtexture_t *TEX_ForName (char *name);
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typedef struct {
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id image; // NXImage
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NSRect r;
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char *name;
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int index;
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int display; // flag (on/off)
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} texpal_t;
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#define TEX_INDENT 10
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#define TEX_SPACING 16
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extern id texturepalette_i;
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@interface TexturePalette:Object
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{
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char currentwad[1024];
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id textureList_i;
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id textureView_i;
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id searchField_i;
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id sizeField_i;
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id field_Xshift_i;
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id field_Yshift_i;
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id field_Xscale_i;
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id field_Yscale_i;
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id field_Rotate_i;
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int viewWidth;
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int viewHeight;
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int selectedTexture;
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}
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- (NSString *) currentWad;
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- initPaletteFromWadfile:(NSString *) wadFile;
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- computeTextureViewSize;
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- alphabetize;
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- getList;
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- (int) getSelectedTexture;
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- setSelectedTexture: (int) which;
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- (int) getSelectedTexIndex;
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// Called externally
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- (NSString *) selectedTextureName;
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- selectTextureByName: (NSString *) name;
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// New methods to replace the 2 above ones
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- (texturedef_t *) textureDef;
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- setTextureDef: (texturedef_t *) td;
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// Action methods
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- searchForTexture: (id) sender;
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- clearTexinfo: (id) sender;
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- incXShift: (id) sender;
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- decXShift: (id) sender;
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- incYShift: (id) sender;
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- decYShift: (id) sender;
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- incRotate: (id) sender;
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- decRotate: (id) sender;
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- incXScale: (id) sender;
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- decXScale: (id) sender;
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- incYScale: (id) sender;
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- decYScale: (id) sender;
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- texturedefChanged: (id) sender;
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- onlyShowMapTextures: (id) sender;
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- (int) searchForTextureInPalette: (NSString *) texture;
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- setDisplayFlag: (int) index to: (int) value;
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@end
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