quakeforge/libs/gamecode/test/head.c
Bill Currie 2df64384c1 [gamecode] Clean up string_t and pointer_t
They are both gone, and pr_pointer_t is now pr_ptr_t (pointer may be a
little clearer than ptr, but ptr is consistent with things like intptr,
and keeps the type name short).
2022-01-18 12:11:14 +09:00

54 lines
1.4 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/progs.h"
static int verbose = 0;
// both calculates the number of globals in the test, and ensures that both
// init and expect are the same size (will product a "void value not ignored"
// error if the sizes differ)
#define num_globals(init, expect) \
__builtin_choose_expr ( \
sizeof (init) == sizeof (expect), \
(sizeof (init) / sizeof (init[0])) \
* (sizeof (init[0]) / sizeof (pr_type_t)), \
(void) 0\
)
// calculate the numver of statements in the test
#define num_statements(statements) \
(sizeof (statements) / sizeof (statements[0]))
#define num_functions(functions) \
(sizeof (functions) / sizeof (functions[0]))
#define BASE(b, base) (((base) & 3) << OP_##b##_SHIFT)
#define OP(a, b, c, op) ((op) | BASE(A, a) | BASE(B, b) | BASE(C, c))
typedef struct {
const char *desc;
pr_ptr_t edict_area;
pr_uint_t stack_size;
pr_uint_t extra_globals;
pr_uint_t num_globals;
pr_uint_t num_statements;
dstatement_t *statements;
pr_int_t *init_globals;
pr_int_t *expect_globals;
const char *strings;
pr_uint_t string_size;
// pointers/globals for state
double *double_time;
pr_uint_t dtime;
float *float_time;
pr_uint_t ftime;
pr_uint_t self;
// fields for state
pr_uint_t think;
pr_uint_t nextthink;
pr_uint_t frame;
bfunction_t *functions;
pr_uint_t num_functions;
} test_t;