mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 10:41:40 +00:00
136 lines
3.6 KiB
Python
Executable file
136 lines
3.6 KiB
Python
Executable file
#! /usr/bin/env python
|
|
import sys
|
|
|
|
class Entity:
|
|
pass
|
|
|
|
def get_token (text):
|
|
start = 0
|
|
length = len (text)
|
|
while 1:
|
|
while start < length and text[start].isspace ():
|
|
start += 1
|
|
if text[:2] == '//':
|
|
while start < length and text[start] != '\n':
|
|
start += 1
|
|
continue
|
|
break
|
|
if start == length:
|
|
return None, None
|
|
end = start
|
|
if text[end] == '"':
|
|
end += 1
|
|
while end < length and text[end] != '"':
|
|
end += 1
|
|
return text[end + 1:], text[start + 1:end]
|
|
while end < length and not text[end].isspace ():
|
|
end += 1
|
|
return text[end + 1:], text[start:end]
|
|
|
|
text = sys.stdin.read ()
|
|
entity_list = []
|
|
items = {
|
|
"shells":[0,0,0,0],
|
|
"spikes":[0,0,0,0],
|
|
"rockets":[0,0,0,0],
|
|
"cells":[0,0,0,0],
|
|
"health":[0,0,0,0],
|
|
"armor1":[0,0,0,0],
|
|
"armor2":[0,0,0,0],
|
|
"armorInv":[0,0,0,0],
|
|
}
|
|
artifacts = {
|
|
"invisibility":0,
|
|
"super_damage":0,
|
|
"envirosuit":0,
|
|
"invulnerability":0,
|
|
}
|
|
weapons = {
|
|
"supershotgun":0,
|
|
"nailgun":0,
|
|
"supernailgun":0,
|
|
"grenadelauncher":0,
|
|
"rocketlauncher":0,
|
|
"lightning":0,
|
|
}
|
|
while 1:
|
|
text, token = get_token (text)
|
|
if token == None:
|
|
break
|
|
if token != '{':
|
|
raise ParseError
|
|
entity = Entity ()
|
|
while 1:
|
|
text, key = get_token (text)
|
|
if key == None:
|
|
raise ParseError
|
|
if key == '}':
|
|
break
|
|
text, data = get_token (text)
|
|
if data == None:
|
|
raise ParseError
|
|
setattr (entity, key, data)
|
|
if hasattr (entity, "classname"):
|
|
entity_list.append (entity)
|
|
if hasattr (entity, "spawnflags"):
|
|
try:
|
|
entity.spawnflags = int (float (entity.spawnflags))
|
|
except ValueError:
|
|
entity.spawnflags = 0
|
|
else:
|
|
entity.spawnflags = 0
|
|
for ent in entity_list:
|
|
try:
|
|
if ent.classname[:5] == "item_":
|
|
item = ent.classname[5:]
|
|
if item == "weapon":
|
|
# officially depricated but some maps use it
|
|
big = (ent.spawnflags & 8) != 0
|
|
if ent.spawnflags & 4:
|
|
items["rockets"][big] += 1
|
|
elif ent.spawnflags & 2:
|
|
items["spikes"][big] += 1
|
|
elif ent.spawnflags & 1:
|
|
items["shells"][big] += 1
|
|
elif item[:9] == "artifact_":
|
|
artifact = item[9:]
|
|
artifacts[artifact] += 1
|
|
else:
|
|
big = ent.spawnflags & 3
|
|
items[item][big] += 1
|
|
elif ent.classname[:7] == "weapon_":
|
|
weapon = ent.classname[7:]
|
|
weapons[weapon] += 1
|
|
except KeyError:
|
|
pass # ignore unknown items/weapons
|
|
|
|
print "Lightning Gun :", weapons["lightning"]
|
|
print "6 cells :", items["cells"][0]
|
|
print "12 cells :", items["cells"][1]
|
|
print "ammo total :", 6 * items["cells"][0] + 12 * items["cells"][1]
|
|
print
|
|
print "Rocket Launcher :", weapons["rocketlauncher"]
|
|
print "Grenade Launcher :", weapons["grenadelauncher"]
|
|
print "5 rocks :", items["rockets"][0]
|
|
print "10 rockss :", items["rockets"][1]
|
|
print "ammo total :", 5 * items["rockets"][0] + 10 * items["rockets"][1]
|
|
print
|
|
print "Super Nailgun :", weapons["supernailgun"]
|
|
print "Nailgun :", weapons["nailgun"]
|
|
print "25 nails :", items["spikes"][0]
|
|
print "50 nails :", items["spikes"][1]
|
|
print "ammo total :", 25 * items["spikes"][0] + 50 * items["spikes"][1]
|
|
print
|
|
print "Super Shotgun :", weapons["supershotgun"]
|
|
print "20 shells :", items["shells"][0]
|
|
print "40 shells :", items["shells"][1]
|
|
print "ammo total :", 20 * items["shells"][0] + 40 * items["shells"][1]
|
|
print
|
|
print "Red Armor :", items["armorInv"][0]
|
|
print "Yellow Armor :", items["armor2"][0]
|
|
print "Green Armor :", items["armor1"][0]
|
|
print
|
|
print "Biosuit :", artifacts["envirosuit"]
|
|
print "Quad Dammage :", artifacts["super_damage"]
|
|
print "Pentagram of Protection :", artifacts["invulnerability"]
|
|
print "Ring of Shadows :", artifacts["invisibility"]
|