quakeforge/qw/source/sv_sbar.c
Bill Currie 817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00

143 lines
3.5 KiB
C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2007 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/console.h"
#include "QF/va.h"
#include "QF/ui/view.h"
#include "QF/plugin/console.h"
#include "sv_console.h"
#include "qw/include/server.h"
#include "qw/include/sv_progs.h"
#include "qw/include/sv_recorder.h"
static void
draw_cpu (view_t view)
{
sv_view_t *sv_view = Ent_GetComponent (view.id, server_view, view.reg);
sv_sbar_t *sb = sv_view->obj;
view_pos_t rel = View_GetRel (view);
double cpu;
const char *cpu_str;
const char *s;
char *d;
cpu = (svs.stats.latched_active + svs.stats.latched_idle);
cpu = 100 * svs.stats.latched_active / cpu;
cpu_str = va (0, "[CPU: %3d%%]", (int) cpu);
for (s = cpu_str, d = sb->text + rel.x; *s; s++)
*d++ = *s;
if (cpu > 70.0) {
int i;
for (i = 6; i < 9; i++)
sb->text[rel.x + i] |= 0x80;
}
}
static void
draw_rec (view_t view)
{
sv_view_t *sv_view = Ent_GetComponent (view.id, server_view, view.reg);
sv_sbar_t *sb = sv_view->obj;
view_pos_t rel = View_GetRel (view);
const char *str;
const char *s;
char *d;
str = va (0, "[REC: %d]", SVR_NumRecorders ());
for (s = str, d = sb->text + rel.x; *s; s++)
*d++ = *s;
}
static void
draw_mem (view_t view)
{
sv_view_t *sv_view = Ent_GetComponent (view.id, server_view, view.reg);
sv_sbar_t *sb = sv_view->obj;
view_pos_t rel = View_GetRel (view);
const char *str;
const char *s;
char *d;
size_t used, size;
byte mask = 0;
Z_MemInfo (sv_pr_state.zone, &used, &size);
str = va (0, "[mem: %4zd / %-4zd]", used / 1024, size / 1024);
if (used / (size / 256) >= 192) {
mask = 0x80;
}
for (s = str, d = sb->text + rel.x; *s; s++)
*d++ = *s | mask;
}
void
SV_Sbar_Init (void)
{
view_t status;
view_t view;
if (!con_module || !con_module->data->console->status_view)
return;
status = *con_module->data->console->status_view;
void *comp = Ent_GetComponent (status.id, server_window, status.reg);
sv_view_t sv_view = *(sv_view_t *) comp;
sv_view.setgeometry = 0;
view = View_New (status.reg, status);
View_SetPos (view, 0, 0);
View_SetLen (view, 11, 1);
View_SetGravity (view, grav_northwest);
sv_view.draw = draw_cpu;
Ent_SetComponent (view.id, server_view, view.reg, &sv_view);
view = View_New (status.reg, status);
View_SetPos (view, 11, 0);
View_SetLen (view, 8, 1);
View_SetGravity (view, grav_northwest);
sv_view.draw = draw_rec;
Ent_SetComponent (view.id, server_view, view.reg, &sv_view);
view = View_New (status.reg, status);
View_SetPos (view, 19, 0);
View_SetLen (view, 18, 1);
View_SetGravity (view, grav_northwest);
sv_view.draw = draw_mem;
Ent_SetComponent (view.id, server_view, view.reg, &sv_view);
View_UpdateHierarchy (status);
}