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https://git.code.sf.net/p/quake/quakeforge
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5668006087
While Draw_Glyph does draw only one glyph at a time, it doesn't shape the text every time, so is a major win for performance (especially coupled with pre-shaped text).
165 lines
5.7 KiB
C
165 lines
5.7 KiB
C
/*
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QF/plugin/vid_render.h
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Video Renderer plugin data types
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_plugin_vid_render_h
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#define __QF_plugin_vid_render_h
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#include <QF/draw.h>
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#include <QF/plugin.h>
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#include <QF/qtypes.h>
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#include <QF/render.h>
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#include <QF/screen.h>
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#include "QF/scene/entity.h"//FIXME
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struct plitem_s;
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struct cvar_s;
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struct scene_s;
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struct skin_s;
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struct mod_alias_ctx_s;
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struct mod_sprite_ctx_s;
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struct entqueue_s;
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struct framebuffer_s;
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struct vrect_s;
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struct texture_s;
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/*
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All video plugins must export these functions
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*/
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typedef struct vid_model_funcs_s {
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size_t texture_render_size;// size of renderer specific texture data
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void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp);
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void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa);
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void (*Mod_ProcessTexture) (model_t *mod, struct texture_s *tx);
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void (*Mod_LoadIQM) (model_t *mod, void *buffer);
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void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
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cache_allocator_t allocator);
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void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
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void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx,
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void *_m, int _s, int extra);
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void (*Mod_LoadAllSkins) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_IQMFinish) (model_t *mod);
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int alias_cache;
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void (*Mod_SpriteLoadFrames) (struct mod_sprite_ctx_s *sprite_ctx);
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void (*Skin_Free) (struct skin_s *skin);
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struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
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struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
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const char *skinname);
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void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
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void (*Skin_SetTranslation) (int cmap, int top, int bottom);
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void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
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void (*Skin_InitTranslations) (void);
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} vid_model_funcs_t;
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struct tex_s;
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struct font_s;
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struct draw_charbuffer_s;
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typedef void (*capfunc_t) (struct tex_s *screencap, void *data);
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typedef struct vid_render_funcs_s {
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void (*init) (void);
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void (*Draw_CharBuffer) (int x, int y, struct draw_charbuffer_s *buffer);
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void (*Draw_SetScale) (int scale);
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void (*Draw_Character) (int x, int y, unsigned ch);
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void (*Draw_String) (int x, int y, const char *str);
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void (*Draw_nString) (int x, int y, const char *str, int count);
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void (*Draw_AltString) (int x, int y, const char *str);
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void (*Draw_ConsoleBackground) (int lines, byte alpha);
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void (*Draw_Crosshair) (void);
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void (*Draw_CrosshairAt) (int ch, int x, int y);
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void (*Draw_TileClear) (int x, int y, int w, int h);
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void (*Draw_Fill) (int x, int y, int w, int h, int c);
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void (*Draw_Line) (int x0, int y0, int x1, int y1, int c);
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void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
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void (*Draw_FadeScreen) (void);
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void (*Draw_BlendScreen) (quat_t color);
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qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
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void (*Draw_UncachePic) (const char *path);
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qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
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void (*Draw_DestroyPic) (qpic_t *pic);
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qpic_t *(*Draw_PicFromWad) (const char *name);
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void (*Draw_Pic) (int x, int y, qpic_t *pic);
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void (*Draw_Picf) (float x, float y, qpic_t *pic);
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void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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int (*Draw_AddFont) (struct font_s *font);
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void (*Draw_Glyph) (int x, int y, int fontid, int glyphid, int c);
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struct psystem_s *(*ParticleSystem) (void);
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void (*R_Init) (void);
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void (*R_ClearState) (void);
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void (*R_LoadSkys) (const char *);
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void (*R_NewScene) (struct scene_s *scene);
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void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height);
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void (*begin_frame) (void);
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void (*render_view) (void);
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void (*draw_particles) (struct psystem_s *psystem);
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void (*draw_transparent) (void);
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void (*post_process) (struct framebuffer_s *src);
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void (*set_2d) (int scaled);
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void (*end_frame) (void);
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struct framebuffer_s *(*create_cube_map) (int side);
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struct framebuffer_s *(*create_frame_buffer) (int width, int height);
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void (*destroy_frame_buffer) (struct framebuffer_s *framebuffer);
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void (*bind_framebuffer) (struct framebuffer_s *framebuffer);
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void (*set_viewport) (const struct vrect_s *view);
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// x and y are tan(f/2) for fov_x and fov_y
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void (*set_fov) (float x, float y);
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void (*capture_screen) (capfunc_t callback, void *data);
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vid_model_funcs_t *model_funcs;
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} vid_render_funcs_t;
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typedef struct vid_render_data_s {
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viddef_t *vid;
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refdef_t *refdef;
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int scr_copytop;
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int scr_copyeverything;
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int scr_fullupdate; // set to 0 to force full redraw
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void (*viewsize_callback) (int view_size);
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int *scr_viewsize;
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int *graphheight;
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float min_wateralpha;
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qboolean force_fullscreen;
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qboolean inhibit_viewmodel;
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qboolean paused;
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int lineadj;
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entity_t view_model; //FIXME still?!?
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double frametime;
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double realtime;
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lightstyle_t *lightstyle;
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} vid_render_data_t;
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#endif // __QF_plugin_vid_render_h
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