..
glsl_alias.c
Use the new shader system in the bsp renderer.
2014-01-28 16:22:04 +09:00
glsl_bsp.c
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
glsl_draw.c
Separate file search from loading.
2014-01-28 16:22:05 +09:00
glsl_fog.c
Do a bit of bound() usage auditing.
2012-07-12 19:33:51 +09:00
glsl_iqm.c
Use the new shader system for iqm models.
2014-01-28 16:22:04 +09:00
glsl_lightmap.c
Support up to 128 dlights.
2012-07-21 13:58:54 +09:00
glsl_main.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_particles.c
Separate file search from loading.
2014-01-28 16:22:05 +09:00
glsl_screen.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_shader.c
Fix an allocation oopsie.
2014-01-28 16:22:04 +09:00
glsl_sprite.c
Fix a pile of dead assignments.
2018-09-08 22:23:57 +09:00
glsl_textures.c
Parameterize the linear filtering of scrap textures.
2012-07-03 12:10:24 +09:00
Makefile.am
Remove *.slc on make clean.
2014-01-28 16:26:24 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
Remove the now unnecessary GLSL_CompileShaderS().
2014-01-28 16:22:04 +09:00