mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
98 lines
2.8 KiB
C
98 lines
2.8 KiB
C
/*
|
|
Vulkan/qf_vid.h
|
|
|
|
vulkan vid stuff from the renderer.
|
|
|
|
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_Vulkan_vid_h
|
|
#define __QF_Vulkan_vid_h
|
|
|
|
#include "QF/Vulkan/cvars.h"
|
|
|
|
#ifndef VK_NO_PROTOTYPES
|
|
#define VK_NO_PROTOTYPES
|
|
#endif
|
|
#include <vulkan/vulkan.h>
|
|
|
|
/** \defgroup vulkan Vulkan Renderer
|
|
*/
|
|
|
|
enum {
|
|
QFV_rp_shadowmap,
|
|
QFV_rp_main,
|
|
};
|
|
|
|
//FIXME location
|
|
typedef enum {
|
|
QFV_passDepth, // geometry
|
|
QFV_passTranslucent, // geometry
|
|
QFV_passGBuffer, // geometry
|
|
QFV_passLighting, // single triangle
|
|
QFV_passCompose, // single triangle
|
|
|
|
QFV_NumPasses
|
|
} QFV_Subpass;
|
|
|
|
enum {
|
|
QFV_attachDepth,
|
|
QFV_attachColor,
|
|
QFV_attachEmission,
|
|
QFV_attachNormal,
|
|
QFV_attachPosition,
|
|
QFV_attachOpaque,
|
|
QFV_attachTranslucent,
|
|
QFV_attachSwapchain,
|
|
};
|
|
|
|
struct vulkan_ctx_s;
|
|
void Vulkan_DestroyFrames (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateFrames (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateCapture (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateRenderPasses (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_DestroyRenderPasses (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateSwapchain (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateDevice (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Init_Common (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Shutdown_Common (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_CreateStagingBuffers (struct vulkan_ctx_s *ctx);
|
|
|
|
VkPipeline Vulkan_CreateComputePipeline (struct vulkan_ctx_s *ctx,
|
|
const char *name);
|
|
VkPipeline Vulkan_CreateGraphicsPipeline (struct vulkan_ctx_s *ctx,
|
|
const char *name);
|
|
VkDescriptorPool Vulkan_CreateDescriptorPool (struct vulkan_ctx_s *ctx,
|
|
const char *name);
|
|
VkPipelineLayout Vulkan_CreatePipelineLayout (struct vulkan_ctx_s *ctx,
|
|
const char *name);
|
|
VkSampler Vulkan_CreateSampler (struct vulkan_ctx_s *ctx, const char *name);
|
|
VkDescriptorSetLayout Vulkan_CreateDescriptorSetLayout(struct vulkan_ctx_s*ctx,
|
|
const char *name);
|
|
|
|
struct entity_s;
|
|
void Vulkan_BeginEntityLabel (struct vulkan_ctx_s *ctx, VkCommandBuffer cmd,
|
|
struct entity_s ent);
|
|
|
|
struct plitem_s *Vulkan_GetConfig (struct vulkan_ctx_s *ctx, const char *name);
|
|
|
|
#endif // __QF_Vulkan_vid_h
|