mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
34bcf7faab
I always wanted these, but as gcc now provides warnings for functions that could do with such attributes, finding all the functions is much easier.
64 lines
2.1 KiB
C
64 lines
2.1 KiB
C
/*
|
|
gl_textures.h
|
|
|
|
GL texture stuff from the renderer.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_GLSL_textures_h
|
|
#define __QF_GLSL_textures_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
typedef struct scrap_s scrap_t;
|
|
typedef struct subpic_s {
|
|
const struct subpic_s * const next;
|
|
const scrap_t * const scrap;
|
|
const struct vrect_s * const rect;
|
|
const int tnum; ///< texture number
|
|
const int width; ///< requested width
|
|
const int height; ///< requested height
|
|
const float size; ///< size factor for tex coords (mult)
|
|
} subpic_t;
|
|
|
|
int GLSL_LoadQuakeTexture (const char *identifier, int width, int height,
|
|
byte *data);
|
|
struct texture_s;
|
|
int GLSL_LoadQuakeMipTex (const struct texture_s *tex);
|
|
int GLSL_LoadRGBTexture (const char *identifier, int width, int height,
|
|
byte *data);
|
|
int GLSL_LoadRGBATexture (const char *identifier, int width, int height,
|
|
byte *data);
|
|
void GLSL_ReleaseTexture (int tex);
|
|
void GLSL_TextureInit (void);
|
|
|
|
scrap_t *GLSL_CreateScrap (int size, int format, int linear);
|
|
void GLSL_DestroyScrap (scrap_t *scrap);
|
|
void GLSL_ScrapClear (scrap_t *scrap);
|
|
int GLSL_ScrapTexture (scrap_t *scrap) __attribute__((pure));
|
|
subpic_t *GLSL_ScrapSubpic (scrap_t *scrap, int width, int height); //XXX slow!
|
|
void GLSL_SubpicDelete (subpic_t *subpic); //XXX slow!
|
|
void GLSL_SubpicUpdate (subpic_t *subpic, byte *data, int batch);
|
|
void GLSL_ScrapFlush (scrap_t *scrap);
|
|
|
|
#endif//__QF_GLSL_textures_h
|