mirror of
https://git.code.sf.net/p/quake/quakeforge
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674ffa0941
and other bsp data counts unsigned, and clean up the resulting mess.
261 lines
5.4 KiB
C
261 lines
5.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#include "QF/sys.h"
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#include "compat.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/region.h"
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#include "tools/qfbsp/include/surfaces.h"
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/** \addtogroup qfbsp_region
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*/
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//@{
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/*
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input
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-----
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vertexes
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edges
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faces
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output
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------
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smaller set of vertexes
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smaller set of edges
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regions
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? triangulated regions
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face to region mapping numbers
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*/
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#define MAX_EDGES_IN_REGION 32
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int firstedge;
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vec3_t region_mins, region_maxs;
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/*
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static void
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AddPointToRegion (vec3_t p)
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (p[i] < region_mins[i])
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region_mins[i] = p[i];
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if (p[i] > region_maxs[i])
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region_maxs[i] = p[i];
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}
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}
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static void
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AddFaceToRegionSize (face_t *f)
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{
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int i;
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for (i = 0; i < f->points->numpoints; i++)
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AddPointToRegion (f->points->points[i]);
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}
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static qboolean
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CanJoinFaces (face_t *f, face_t *f2)
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{
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int i;
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vec3_t oldmins, oldmaxs;
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if (f2->planenum != f->planenum
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|| f2->planeside != f->planeside || f2->texturenum != f->texturenum)
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return false;
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if (f2->outputnumber != -1)
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return false;
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if (f2->contents[0] != f->contents[0]) { // does this ever happen?
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// they shouldn't share.
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printf ("CanJoinFaces: edge with different contents");
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return false;
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}
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// check size constraints
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if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) {
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VectorCopy (region_mins, oldmins);
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VectorCopy (region_maxs, oldmaxs);
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AddFaceToRegionSize (f2);
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for (i = 0; i < 3; i++) {
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if (region_maxs[i] - region_mins[i] > options.subdivide_size) {
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VectorCopy (oldmins, region_mins);
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VectorCopy (oldmaxs, region_maxs);
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return false;
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}
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}
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} else {
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if (bsp->numsurfedges - firstedge + f2->points->numpoints
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> MAX_EDGES_IN_REGION)
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return false; // a huge water or sky polygon
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}
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// check edge count constraints
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return true;
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}
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static void
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RecursiveGrowRegion (dface_t *r, face_t *f)
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{
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face_t *f2;
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int e, i;
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if (f->outputnumber == bsp->numfaces)
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return;
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if (f->outputnumber != -1)
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Sys_Error ("RecursiveGrowRegion: region collision");
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f->outputnumber = bsp->numfaces;
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// add edges
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for (i = 0; i < f->points->numpoints; i++) {
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e = f->edges[i];
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if (!edgefaces[abs (e)].f[0])
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continue; // edge has allready been removed
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if (e > 0)
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f2 = edgefaces[e].f[1];
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else
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f2 = edgefaces[-e].f[0];
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if (f2 && f2->outputnumber == bsp->numfaces) {
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edgefaces[abs (e)].f[0] = NULL;
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edgefaces[abs (e)].f[1] = NULL;
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continue; // allready merged
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}
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if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the
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// faces
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edgefaces[abs (e)].f[0] = NULL;
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edgefaces[abs (e)].f[1] = NULL;
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RecursiveGrowRegion (r, f2);
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} else {
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// emit a surfedge
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BSP_AddSurfEdge (bsp, e);
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}
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}
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}
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*/
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static void
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CountRealNumbers (void)
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{
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qprintf ("%5zd regions\n", bsp->numfaces - firstmodelface);
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size_t c = 0;
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for (size_t i = firstmodelface; i < bsp->numfaces; i++)
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c += bsp->faces[i].numedges;
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qprintf ("%5zd real marksurfaces\n", c);
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c = 0;
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for (size_t i = firstmodeledge; i < bsp->numedges; i++)
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if (edgefaces[i].f[0])
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c++; // not removed
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qprintf ("%5zd real edges\n", c);
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}
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static void
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GrowNodeRegion_r (node_t * node)
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{
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dface_t r;
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face_t *f;
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int i;
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if (node->planenum == PLANENUM_LEAF)
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return;
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node->firstface = bsp->numfaces;
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for (f = node->faces; f; f = f->next) {
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if (f->texturenum < 0)
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continue;
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// if (f->outputnumber != -1)
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// continue; // allready grown into an earlier region
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// emit a region
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f->outputnumber = bsp->numfaces;
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r.planenum = node->outputplanenum;
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r.side = f->planeside;
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r.texinfo = f->texturenum;
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for (i = 0; i < MAXLIGHTMAPS; i++)
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r.styles[i] = 255;
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r.lightofs = -1;
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// add the face and mergable neighbors to it
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#if 0
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ClearRegionSize ();
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AddFaceToRegionSize (f);
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RecursiveGrowRegion (r, f);
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#endif
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r.firstedge = firstedge = bsp->numsurfedges;
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for (i = 0; i < f->points->numpoints; i++) {
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BSP_AddSurfEdge (bsp, f->edges[i]);
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}
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r.numedges = bsp->numsurfedges - r.firstedge;
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BSP_AddFace (bsp, &r);
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}
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node->numfaces = bsp->numfaces - node->firstface;
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GrowNodeRegion_r (node->children[0]);
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GrowNodeRegion_r (node->children[1]);
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}
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void
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GrowNodeRegions (node_t *headnode)
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{
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qprintf ("---- GrowRegions ----\n");
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GrowNodeRegion_r (headnode);
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// RemoveColinearEdges ();
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CountRealNumbers ();
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}
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/*
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Turn the faces on a plane into optimal non-convex regions
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The edges may still be split later as a result of tjunctions
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typedef struct
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{
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vec3_t dir;
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vec3_t origin;
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vec3_t p[2];
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}
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for all faces
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for all edges
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for all edges so far
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if overlap
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split
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*/
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//@}
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