mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
1007 lines
22 KiB
C
1007 lines
22 KiB
C
/*
|
|
snd_dma.c
|
|
|
|
main control for any streaming sound output device
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#ifdef _WIN32
|
|
#include "winquake.h"
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/console.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/plugin.h"
|
|
|
|
void SND_Play (void);
|
|
void SND_PlayVol (void);
|
|
void SND_SoundList (void);
|
|
void SND_Update_ (void);
|
|
void SND_StopAllSounds (qboolean clear);
|
|
void SND_StopAllSoundsC (void);
|
|
|
|
sfx_t *SND_PrecacheSound (const char *name);
|
|
sfxcache_t *SND_LoadSound (sfx_t *s);
|
|
void SND_ClearBuffer (void);
|
|
void SND_PaintChannels (int endtime);
|
|
|
|
void SND_Init_Cvars ();
|
|
|
|
// QuakeWorld hack...
|
|
//#define viewentity playernum+1
|
|
|
|
// Internal sound data & structures ===========================================
|
|
|
|
extern channel_t channels[MAX_CHANNELS];
|
|
extern int total_channels;
|
|
//extern double host_frametime; // From host.h
|
|
|
|
int snd_blocked = 0;
|
|
static qboolean snd_ambient = 1;
|
|
extern qboolean snd_initialized;
|
|
|
|
// pointer should go away
|
|
extern volatile dma_t *shm;
|
|
volatile dma_t sn;
|
|
|
|
vec3_t listener_origin;
|
|
vec3_t listener_forward;
|
|
vec3_t listener_right;
|
|
vec3_t listener_up;
|
|
vec_t sound_nominal_clip_dist = 1000.0;
|
|
|
|
int soundtime; // sample PAIRS
|
|
extern int paintedtime; // sample PAIRS
|
|
|
|
#define MAX_SFX 512
|
|
sfx_t *known_sfx; // hunk allocated [MAX_SFX]
|
|
int num_sfx;
|
|
|
|
sfx_t *ambient_sfx[NUM_AMBIENTS];
|
|
|
|
int desired_speed = 11025;
|
|
int desired_bits = 16;
|
|
|
|
int sound_started = 0;
|
|
|
|
extern cvar_t *loadas8bit;
|
|
extern cvar_t *snd_interp;
|
|
extern cvar_t *bgmvolume;
|
|
extern cvar_t *volume;
|
|
|
|
cvar_t *ambient_fade;
|
|
cvar_t *ambient_level;
|
|
cvar_t *nosound;
|
|
cvar_t *precache;
|
|
cvar_t *snd_bits;
|
|
cvar_t *snd_device;
|
|
cvar_t *snd_mixahead;
|
|
cvar_t *snd_noextraupdate;
|
|
cvar_t *snd_phasesep;
|
|
cvar_t *snd_rate;
|
|
cvar_t *snd_show;
|
|
cvar_t *snd_stereo;
|
|
cvar_t *snd_volumesep;
|
|
|
|
|
|
// User-setable variables =====================================================
|
|
|
|
// Fake dma is a synchronous faking of the DMA progress used for
|
|
// isolating performance in the renderer. The fakedma_updates is
|
|
// number of times SND_Update() is called per second.
|
|
|
|
qboolean fakedma = false;
|
|
int fakedma_updates = 15;
|
|
|
|
// FIXME: Evil hack that doesn't deserve to see the light of day.
|
|
// (pending merge of nq and qw client_stat_t's)
|
|
extern sound_data_t plugin_info_sound_data;
|
|
|
|
|
|
void
|
|
SND_AmbientOff (void)
|
|
{
|
|
snd_ambient = false;
|
|
}
|
|
|
|
|
|
void
|
|
SND_AmbientOn (void)
|
|
{
|
|
snd_ambient = true;
|
|
}
|
|
|
|
|
|
void
|
|
SND_SoundInfo_f (void)
|
|
{
|
|
if (!sound_started || !shm) {
|
|
Con_Printf ("sound system not started\n");
|
|
return;
|
|
}
|
|
|
|
Con_Printf ("%5d stereo\n", shm->channels - 1);
|
|
Con_Printf ("%5d samples\n", shm->samples);
|
|
Con_Printf ("%5d samplepos\n", shm->samplepos);
|
|
Con_Printf ("%5d samplebits\n", shm->samplebits);
|
|
Con_Printf ("%5d submission_chunk\n", shm->submission_chunk);
|
|
Con_Printf ("%5d speed\n", shm->speed);
|
|
Con_Printf ("0x%lx dma buffer\n", (unsigned long) shm->buffer);
|
|
Con_Printf ("%5d total_channels\n", total_channels);
|
|
}
|
|
|
|
|
|
void
|
|
SND_Startup (void)
|
|
{
|
|
int rc;
|
|
|
|
if (!snd_initialized)
|
|
return;
|
|
|
|
if (!fakedma) {
|
|
rc = SNDDMA_Init ();
|
|
|
|
if (!rc) {
|
|
#ifndef _WIN32
|
|
Con_Printf ("S_Startup: SNDDMA_Init failed.\n");
|
|
#endif
|
|
sound_started = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
sound_started = 1;
|
|
}
|
|
|
|
|
|
void
|
|
SND_Init (void)
|
|
{
|
|
|
|
Con_Printf ("\nSound Initialization\n");
|
|
|
|
Cmd_AddCommand ("play", SND_Play,
|
|
"Play selected sound effect (play pathto/sound.wav)");
|
|
Cmd_AddCommand ("playvol", SND_PlayVol, "Play selected sound effect at "
|
|
"selected volume (playvol pathto/sound.wav num");
|
|
Cmd_AddCommand ("stopsound", SND_StopAllSoundsC,
|
|
"Stops all sounds currently being played");
|
|
Cmd_AddCommand ("soundlist", SND_SoundList,
|
|
"Reports a list of sounds in the cache");
|
|
Cmd_AddCommand ("soundinfo", SND_SoundInfo_f,
|
|
"Report information on the sound system");
|
|
|
|
SND_Init_Cvars ();
|
|
|
|
if (COM_CheckParm ("-nosound"))
|
|
return;
|
|
|
|
if (COM_CheckParm ("-simsound"))
|
|
fakedma = true;
|
|
|
|
// FIXME
|
|
// if (host_parms.memsize < 0x800000) {
|
|
// Cvar_Set (loadas8bit, "1");
|
|
// Con_Printf ("loading all sounds as 8bit\n");
|
|
// }
|
|
|
|
|
|
snd_initialized = true;
|
|
|
|
SND_Startup ();
|
|
|
|
if (sound_started == 0) // sound startup failed? Bail out.
|
|
return;
|
|
|
|
SND_InitScaletable ();
|
|
|
|
known_sfx = Hunk_AllocName (MAX_SFX * sizeof (sfx_t), "sfx_t");
|
|
|
|
num_sfx = 0;
|
|
|
|
// create a piece of DMA memory
|
|
if (fakedma) {
|
|
shm = (void *) Hunk_AllocName (sizeof (*shm), "shm");
|
|
shm->splitbuffer = 0;
|
|
shm->samplebits = 16;
|
|
shm->speed = 22050;
|
|
shm->channels = 2;
|
|
shm->samples = 32768;
|
|
shm->samplepos = 0;
|
|
shm->soundalive = true;
|
|
shm->gamealive = true;
|
|
shm->submission_chunk = 1;
|
|
shm->buffer = Hunk_AllocName (1 << 16, "shmbuf");
|
|
}
|
|
// Con_Printf ("Sound sampling rate: %i\n", shm->speed);
|
|
|
|
// provides a tick sound until washed clean
|
|
|
|
// if (shm->buffer)
|
|
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
|
|
|
|
ambient_sfx[AMBIENT_WATER] = SND_PrecacheSound ("ambience/water1.wav");
|
|
ambient_sfx[AMBIENT_SKY] = SND_PrecacheSound ("ambience/wind2.wav");
|
|
|
|
SND_StopAllSounds (true);
|
|
}
|
|
|
|
|
|
void
|
|
SND_Init_Cvars (void)
|
|
{
|
|
snd_device = Cvar_Get ("snd_device", "", CVAR_ROM, NULL,
|
|
"sound device. \"\" is system default");
|
|
snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, NULL,
|
|
"sound playback rate. 0 is system default");
|
|
snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, NULL,
|
|
"sound sample depth. 0 is system default");
|
|
snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, NULL,
|
|
"sound stereo output");
|
|
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL,
|
|
"Set to turn sound off");
|
|
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
|
|
"Set the volume for sound playback");
|
|
precache = Cvar_Get ("precache", "1", CVAR_NONE, NULL,
|
|
"Toggle the use of a precache");
|
|
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL,
|
|
"Toggles if sounds are loaded as 8-bit samples");
|
|
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
|
|
"Volume of CD music");
|
|
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL,
|
|
"Ambient sounds' volume");
|
|
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
|
|
"How quickly ambient sounds fade in or out");
|
|
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL,
|
|
"Toggles the correct value display in "
|
|
"host_speeds. Usually messes up sound "
|
|
"playback when in effect");
|
|
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, NULL,
|
|
"Toggles display of sounds currently being played");
|
|
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
|
|
"control sample interpolation");
|
|
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL,
|
|
"max stereo phase separation in ms. 0.6 is for "
|
|
"20cm head");
|
|
snd_volumesep = Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
|
|
"max stereo volume separation. 1.0 is max");
|
|
snd_mixahead = Cvar_Get ("snd_mixahead", "0.1", CVAR_ARCHIVE, NULL,
|
|
"Delay time for sounds");
|
|
}
|
|
|
|
|
|
// Shutdown sound engine ======================================================
|
|
void
|
|
SND_Shutdown (void)
|
|
{
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
if (shm)
|
|
shm->gamealive = 0;
|
|
|
|
sound_started = 0;
|
|
|
|
if (!fakedma) {
|
|
SNDDMA_Shutdown ();
|
|
}
|
|
|
|
shm = 0;
|
|
}
|
|
|
|
|
|
// Load a sound ===============================================================
|
|
sfx_t *
|
|
SND_FindName (const char *name)
|
|
{
|
|
int i;
|
|
sfx_t *sfx;
|
|
|
|
if (!name)
|
|
Sys_Error ("S_FindName: NULL\n");
|
|
|
|
if (strlen (name) >= MAX_QPATH)
|
|
Sys_Error ("Sound name too long: %s", name);
|
|
|
|
// see if already loaded
|
|
for (i = 0; i < num_sfx; i++)
|
|
if (!strcmp (known_sfx[i].name, name)) {
|
|
return &known_sfx[i];
|
|
}
|
|
|
|
if (num_sfx == MAX_SFX)
|
|
Sys_Error ("S_FindName: out of sfx_t");
|
|
|
|
sfx = &known_sfx[i];
|
|
strcpy (sfx->name, name);
|
|
|
|
num_sfx++;
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
void
|
|
SND_TouchSound (const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
sfx = SND_FindName (name);
|
|
Cache_Check (&sfx->cache);
|
|
}
|
|
|
|
|
|
sfx_t *
|
|
SND_PrecacheSound (const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!sound_started || nosound->int_val)
|
|
return NULL;
|
|
|
|
sfx = SND_FindName (name);
|
|
|
|
// cache it in
|
|
if (precache->int_val)
|
|
SND_LoadSound (sfx);
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
channel_t *
|
|
SND_PickChannel (int entnum, int entchannel)
|
|
{
|
|
int ch_idx;
|
|
int first_to_die;
|
|
int life_left;
|
|
|
|
// Check for replacement sound, or find the best one to replace
|
|
first_to_die = -1;
|
|
life_left = 0x7fffffff;
|
|
for (ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS;
|
|
ch_idx++) {
|
|
if (entchannel != 0 // channel 0 never overrides
|
|
&& channels[ch_idx].entnum == entnum
|
|
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1)) {
|
|
// always override sound from same entity
|
|
first_to_die = ch_idx;
|
|
break;
|
|
}
|
|
// don't let monster sounds override player sounds
|
|
if (channels[ch_idx].entnum == *plugin_info_sound_data.viewentity
|
|
&& entnum != *plugin_info_sound_data.viewentity
|
|
&& channels[ch_idx].sfx)
|
|
continue;
|
|
|
|
if (channels[ch_idx].end - paintedtime < life_left) {
|
|
life_left = channels[ch_idx].end - paintedtime;
|
|
first_to_die = ch_idx;
|
|
}
|
|
}
|
|
|
|
if (first_to_die == -1)
|
|
return NULL;
|
|
|
|
if (channels[first_to_die].sfx)
|
|
channels[first_to_die].sfx = NULL;
|
|
|
|
return &channels[first_to_die];
|
|
}
|
|
|
|
|
|
void
|
|
SND_Spatialize (channel_t *ch)
|
|
{
|
|
vec_t dot;
|
|
vec_t dist;
|
|
int phase; // in samples
|
|
vec_t lscale, rscale, scale;
|
|
vec3_t source_vec;
|
|
sfx_t *snd;
|
|
|
|
// anything coming from the view entity will always be full volume
|
|
if (ch->entnum == *plugin_info_sound_data.viewentity) {
|
|
ch->leftvol = ch->master_vol;
|
|
ch->rightvol = ch->master_vol;
|
|
ch->phase = 0;
|
|
return;
|
|
}
|
|
// calculate stereo seperation and distance attenuation
|
|
|
|
snd = ch->sfx;
|
|
VectorSubtract (ch->origin, listener_origin, source_vec);
|
|
|
|
dist = VectorNormalize (source_vec) * ch->dist_mult;
|
|
|
|
dot = DotProduct (listener_right, source_vec);
|
|
|
|
if (shm->channels == 1) {
|
|
rscale = 1.0;
|
|
lscale = 1.0;
|
|
phase = 0;
|
|
} else {
|
|
rscale = 1.0 + dot * snd_volumesep->value;
|
|
lscale = 1.0 - dot * snd_volumesep->value;
|
|
phase = snd_phasesep->value * 0.001 * shm->speed * dot;
|
|
}
|
|
|
|
// add in distance effect
|
|
scale = (1.0 - dist) * rscale;
|
|
ch->rightvol = (int) (ch->master_vol * scale);
|
|
if (ch->rightvol < 0)
|
|
ch->rightvol = 0;
|
|
|
|
scale = (1.0 - dist) * lscale;
|
|
ch->leftvol = (int) (ch->master_vol * scale);
|
|
if (ch->leftvol < 0)
|
|
ch->leftvol = 0;
|
|
|
|
ch->phase = phase;
|
|
}
|
|
|
|
|
|
// Start a sound effect =======================================================
|
|
void
|
|
SND_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,
|
|
float attenuation)
|
|
{
|
|
channel_t *target_chan, *check;
|
|
sfxcache_t *sc;
|
|
int vol;
|
|
int ch_idx;
|
|
int skip;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
if (nosound->int_val)
|
|
return;
|
|
|
|
vol = fvol * 255;
|
|
|
|
// pick a channel to play on
|
|
target_chan = SND_PickChannel (entnum, entchannel);
|
|
if (!target_chan)
|
|
return;
|
|
|
|
// spatialize
|
|
memset (target_chan, 0, sizeof (*target_chan));
|
|
VectorCopy (origin, target_chan->origin);
|
|
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
|
target_chan->master_vol = vol;
|
|
target_chan->entnum = entnum;
|
|
target_chan->entchannel = entchannel;
|
|
SND_Spatialize (target_chan);
|
|
|
|
if (!target_chan->leftvol && !target_chan->rightvol)
|
|
return; // not audible at all
|
|
|
|
// new channel
|
|
sc = SND_LoadSound (sfx);
|
|
if (!sc) {
|
|
target_chan->sfx = NULL;
|
|
return; // couldn't load the sound's data
|
|
}
|
|
|
|
target_chan->sfx = sfx;
|
|
target_chan->pos = 0.0;
|
|
target_chan->end = paintedtime + sc->length;
|
|
|
|
// if an identical sound has also been started this frame, offset the pos
|
|
// a bit to keep it from just making the first one louder
|
|
check = &channels[NUM_AMBIENTS];
|
|
for (ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS;
|
|
ch_idx++, check++) {
|
|
if (check == target_chan)
|
|
continue;
|
|
if (check->sfx == sfx && !check->pos) {
|
|
skip = rand () % (int) (0.1 * shm->speed);
|
|
if (skip >= target_chan->end)
|
|
skip = target_chan->end - 1;
|
|
target_chan->pos += skip;
|
|
target_chan->end -= skip;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SND_StopSound (int entnum, int entchannel)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) {
|
|
if (channels[i].entnum == entnum
|
|
&& channels[i].entchannel == entchannel) {
|
|
channels[i].end = 0;
|
|
channels[i].sfx = NULL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SND_StopAllSounds (qboolean clear)
|
|
{
|
|
int i;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
|
|
|
|
for (i = 0; i < MAX_CHANNELS; i++)
|
|
if (channels[i].sfx)
|
|
channels[i].sfx = NULL;
|
|
|
|
memset (channels, 0, MAX_CHANNELS * sizeof (channel_t));
|
|
|
|
if (clear)
|
|
SND_ClearBuffer ();
|
|
}
|
|
|
|
|
|
void
|
|
SND_StopAllSoundsC (void)
|
|
{
|
|
SND_StopAllSounds (true);
|
|
}
|
|
|
|
|
|
void
|
|
SND_ClearBuffer (void)
|
|
{
|
|
int clear;
|
|
|
|
#ifdef _WIN32
|
|
if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
|
|
#else
|
|
if (!sound_started || !shm || !shm->buffer)
|
|
#endif
|
|
return;
|
|
|
|
if (shm->samplebits == 8)
|
|
clear = 0x80;
|
|
else
|
|
clear = 0;
|
|
|
|
#ifdef _WIN32
|
|
if (pDSBuf)
|
|
DSOUND_ClearBuffer (clear);
|
|
else
|
|
#endif
|
|
{
|
|
memset (shm->buffer, clear, shm->samples * shm->samplebits / 8);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SND_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|
{
|
|
channel_t *ss;
|
|
sfxcache_t *sc;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
if (total_channels == MAX_CHANNELS) {
|
|
Con_Printf ("total_channels == MAX_CHANNELS\n");
|
|
return;
|
|
}
|
|
|
|
ss = &channels[total_channels];
|
|
total_channels++;
|
|
|
|
sc = SND_LoadSound (sfx);
|
|
if (!sc)
|
|
return;
|
|
|
|
if (sc->loopstart == -1) {
|
|
Con_Printf ("Sound %s not looped\n", sfx->name);
|
|
return;
|
|
}
|
|
|
|
ss->sfx = sfx;
|
|
VectorCopy (origin, ss->origin);
|
|
ss->master_vol = vol;
|
|
ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
|
|
ss->end = paintedtime + sc->length;
|
|
|
|
SND_Spatialize (ss);
|
|
ss->oldphase = ss->phase;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
void
|
|
SND_UpdateAmbientSounds (void)
|
|
{
|
|
mleaf_t *l;
|
|
float vol;
|
|
int ambient_channel;
|
|
channel_t *chan;
|
|
|
|
if (!snd_ambient)
|
|
return;
|
|
|
|
// calc ambient sound levels
|
|
if (!**plugin_info_sound_data.worldmodel) // FIXME: eww
|
|
return;
|
|
|
|
l = Mod_PointInLeaf (listener_origin, **plugin_info_sound_data.worldmodel);
|
|
if (!l || !ambient_level->value) {
|
|
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
|
ambient_channel++)
|
|
channels[ambient_channel].sfx = NULL;
|
|
return;
|
|
}
|
|
|
|
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++) {
|
|
chan = &channels[ambient_channel];
|
|
chan->sfx = ambient_sfx[ambient_channel];
|
|
|
|
vol = ambient_level->value * l->ambient_sound_level[ambient_channel];
|
|
if (vol < 8)
|
|
vol = 0;
|
|
|
|
// don't adjust volume too fast
|
|
if (chan->master_vol < vol) {
|
|
chan->master_vol += *plugin_info_sound_data.host_frametime
|
|
* ambient_fade->value;
|
|
if (chan->master_vol > vol)
|
|
chan->master_vol = vol;
|
|
} else if (chan->master_vol > vol) {
|
|
chan->master_vol -= *plugin_info_sound_data.host_frametime
|
|
* ambient_fade->value;
|
|
if (chan->master_vol < vol)
|
|
chan->master_vol = vol;
|
|
}
|
|
|
|
chan->leftvol = chan->rightvol = chan->master_vol;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
SND_Update
|
|
|
|
Called once each time through the main loop
|
|
*/
|
|
void
|
|
SND_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
int i, j;
|
|
int total;
|
|
channel_t *ch;
|
|
channel_t *combine;
|
|
|
|
if (!sound_started || (snd_blocked > 0))
|
|
return;
|
|
|
|
VectorCopy (origin, listener_origin);
|
|
VectorCopy (forward, listener_forward);
|
|
VectorCopy (right, listener_right);
|
|
VectorCopy (up, listener_up);
|
|
|
|
// update general area ambient sound sources
|
|
SND_UpdateAmbientSounds ();
|
|
|
|
combine = NULL;
|
|
|
|
// update spatialization for static and dynamic sounds
|
|
ch = channels + NUM_AMBIENTS;
|
|
for (i = NUM_AMBIENTS; i < total_channels; i++, ch++) {
|
|
if (!ch->sfx)
|
|
continue;
|
|
ch->oldphase = ch->phase; // prepare to lerp from prev to next
|
|
// phase
|
|
SND_Spatialize (ch); // respatialize channel
|
|
if (!ch->leftvol && !ch->rightvol)
|
|
continue;
|
|
|
|
// try to combine static sounds with a previous channel of the same
|
|
// sound effect so we don't mix five torches every frame
|
|
if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) {
|
|
// see if it can just use the last one
|
|
if (combine && combine->sfx == ch->sfx) {
|
|
combine->leftvol += ch->leftvol;
|
|
combine->rightvol += ch->rightvol;
|
|
ch->leftvol = ch->rightvol = 0;
|
|
continue;
|
|
}
|
|
// search for one
|
|
combine = channels + MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
|
|
for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; j < i; j++, combine++)
|
|
if (combine->sfx == ch->sfx)
|
|
break;
|
|
|
|
if (j == total_channels) {
|
|
combine = NULL;
|
|
} else {
|
|
if (combine != ch) {
|
|
combine->leftvol += ch->leftvol;
|
|
combine->rightvol += ch->rightvol;
|
|
ch->leftvol = ch->rightvol = 0;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// debugging output
|
|
if (snd_show->int_val) {
|
|
total = 0;
|
|
ch = channels;
|
|
for (i = 0; i < total_channels; i++, ch++)
|
|
if (ch->sfx && (ch->leftvol || ch->rightvol)) {
|
|
// Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol,
|
|
// ch->sfx->name);
|
|
total++;
|
|
}
|
|
|
|
Con_Printf ("----(%i)----\n", total);
|
|
}
|
|
|
|
// mix some sound
|
|
SND_Update_ ();
|
|
}
|
|
|
|
|
|
void
|
|
SND_GetSoundtime (void)
|
|
{
|
|
int samplepos;
|
|
static int buffers;
|
|
static int oldsamplepos;
|
|
int fullsamples;
|
|
|
|
fullsamples = shm->samples / shm->channels;
|
|
|
|
// it is possible to miscount buffers if it has wrapped twice between
|
|
// calls to SND_Update. Oh well.
|
|
samplepos = SNDDMA_GetDMAPos ();
|
|
|
|
if (samplepos < oldsamplepos) {
|
|
buffers++; // buffer wrapped
|
|
|
|
if (paintedtime > 0x40000000) { // time to chop things off to avoid
|
|
// 32 bit limits
|
|
buffers = 0;
|
|
paintedtime = fullsamples;
|
|
SND_StopAllSounds (true);
|
|
}
|
|
}
|
|
oldsamplepos = samplepos;
|
|
|
|
soundtime = buffers * fullsamples + samplepos / shm->channels;
|
|
}
|
|
|
|
|
|
void
|
|
SND_ExtraUpdate (void)
|
|
{
|
|
if (snd_noextraupdate->int_val)
|
|
return; // don't pollute timings
|
|
SND_Update_ ();
|
|
}
|
|
|
|
|
|
void
|
|
SND_Update_ (void)
|
|
{
|
|
unsigned int endtime;
|
|
int samps;
|
|
|
|
if (!sound_started || (snd_blocked > 0))
|
|
return;
|
|
|
|
// Updates DMA time
|
|
SND_GetSoundtime ();
|
|
|
|
// check to make sure that we haven't overshot
|
|
if (paintedtime < soundtime) {
|
|
// Con_Printf ("S_Update_ : overflow\n");
|
|
paintedtime = soundtime;
|
|
}
|
|
// mix ahead of current position
|
|
endtime = soundtime + snd_mixahead->value * shm->speed;
|
|
samps = shm->samples >> (shm->channels - 1);
|
|
if (endtime - soundtime > samps)
|
|
endtime = soundtime + samps;
|
|
|
|
#ifdef _WIN32
|
|
if (pDSBuf)
|
|
DSOUND_Restore ();
|
|
#endif
|
|
|
|
SND_PaintChannels (endtime);
|
|
|
|
SNDDMA_Submit ();
|
|
}
|
|
|
|
|
|
/*
|
|
console functions
|
|
*/
|
|
|
|
|
|
void
|
|
SND_Play (void)
|
|
{
|
|
static int hash = 345;
|
|
int i;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc ()) {
|
|
if (!strrchr (Cmd_Argv (i), '.')) {
|
|
strcpy (name, Cmd_Argv (i));
|
|
strncat (name, ".wav", sizeof (name) - strlen (name));
|
|
} else
|
|
strcpy (name, Cmd_Argv (i));
|
|
sfx = SND_PrecacheSound (name);
|
|
SND_StartSound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SND_PlayVol (void)
|
|
{
|
|
static int hash = 543;
|
|
int i;
|
|
float vol;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc ()) {
|
|
if (!strrchr (Cmd_Argv (i), '.')) {
|
|
strcpy (name, Cmd_Argv (i));
|
|
strncat (name, ".wav", sizeof (name) - strlen (name));
|
|
} else
|
|
strcpy (name, Cmd_Argv (i));
|
|
sfx = SND_PrecacheSound (name);
|
|
vol = atof (Cmd_Argv (i + 1));
|
|
SND_StartSound (hash++, 0, sfx, listener_origin, vol, 1.0);
|
|
i += 2;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SND_SoundList (void)
|
|
{
|
|
int i;
|
|
sfx_t *sfx;
|
|
sfxcache_t *sc;
|
|
int size, total;
|
|
|
|
total = 0;
|
|
for (sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++) {
|
|
sc = Cache_Check (&sfx->cache);
|
|
if (!sc)
|
|
continue;
|
|
size = sc->length * sc->width * (sc->stereo + 1);
|
|
total += size;
|
|
if (sc->loopstart >= 0)
|
|
Con_Printf ("L");
|
|
else
|
|
Con_Printf (" ");
|
|
Con_Printf ("(%2db) %6i : %s\n", sc->width * 8, size, sfx->name);
|
|
}
|
|
Con_Printf ("Total resident: %i\n", total);
|
|
}
|
|
|
|
|
|
void
|
|
SND_LocalSound (const char *sound)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (nosound->int_val)
|
|
return;
|
|
if (!sound_started)
|
|
return;
|
|
|
|
sfx = SND_PrecacheSound (sound);
|
|
if (!sfx) {
|
|
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
|
|
return;
|
|
}
|
|
SND_StartSound (*plugin_info_sound_data.viewentity, -1, sfx, vec3_origin, 1, 1);
|
|
}
|
|
|
|
|
|
void
|
|
SND_ClearPrecache (void)
|
|
{
|
|
}
|
|
|
|
|
|
void
|
|
SND_BeginPrecaching (void)
|
|
{
|
|
}
|
|
|
|
|
|
void
|
|
SND_EndPrecaching (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
SND_BlockSound (void)
|
|
{
|
|
if (++snd_blocked == 1)
|
|
SNDDMA_BlockSound ();
|
|
}
|
|
|
|
void
|
|
SND_UnblockSound (void)
|
|
{
|
|
if (!snd_blocked)
|
|
return;
|
|
if (!--snd_blocked)
|
|
SNDDMA_UnblockSound ();
|
|
}
|