quakeforge/libs/ruamoko/rua_keys.c
Bill Currie 9c51c3d2e1 [gamecode] Add a data pointer passed to builtin functions
This is part of the work for #26 (Record resource pointer with builtin
function data). Currently, the data pointer gets as far as the
per-instance VM function table (I don't feel like tackling the job of
converting all the builtin functions tonight). All the builtin modules
that register a resources data block pass that block on to
PR_RegisterBuiltins.
2022-01-24 00:20:05 +09:00

185 lines
3.6 KiB
C

/*
rua_keys.c
Ruamoko key-api builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/csqc.h"
#include "QF/input.h"
#include "QF/progs.h"
#include "QF/zone.h"
static void
bi_Key_keydown (progs_t *pr)
{
#if 0
int keynum = P_INT (pr, 0);
R_INT (pr) = keydown[keynum];
#endif
}
/*
bi_Key_SetBinding
QC-Function for set a binding
*/
static void
bi_Key_SetBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
int keynum = P_INT (pr, 1);
const char *binding = P_GSTRING (pr, 2);
imt_t *imt;
if (binding && !binding[0]) {
binding = NULL; /* unbind a binding */
}
imt = Key_FindIMT (imt_name);
if (imt) {
Key_SetBinding (imt, keynum, binding);
}
#endif
}
/*
bi_Key_LookupBinding
Perform a reverse-binding-lookup
*/
static void
bi_Key_LookupBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
int bindnum = P_INT (pr, 1);
const char *binding = P_GSTRING (pr, 2);
imt_t *imt;
int i;
knum_t keynum = -1;
const char *keybind = NULL;
imt = Key_FindIMT (imt_name);
if (imt) {
for (i = 0; i < QFK_LAST; i++) {
keybind = imt->button_bindings.a[i].str;
if (keybind == NULL) {
continue;
}
if (strcmp (keybind, binding) == 0) {
bindnum--;
if (bindnum == 0) {
keynum = i;
break;
}
}
}
}
R_INT (pr) = keynum;
#endif
}
/*
bi_Key_CountBinding
Counts how often a binding is assigned to a key
*/
static void
bi_Key_CountBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
const char *binding = P_GSTRING (pr, 1);
int i, res = 0;
const char *keybind = NULL;
imt_t *imt;
imt = Key_FindIMT (imt_name);
if (imt) {
for (i = 0; i < QFK_LAST; i++) {
keybind = imt->button_bindings.a[i].str;
if (keybind == NULL) {
continue;
}
if (strcmp (keybind, binding) == 0) {
res++;
}
}
}
R_INT (pr) = res;
#endif
}
/*
bi_Key_LookupBinding
Convertes a keynum to a string
*/
static void
bi_Key_KeynumToString (progs_t *pr)
{
int keynum = P_INT (pr, 0);
RETURN_STRING (pr, Key_KeynumToString (keynum));
}
static void
bi_Key_StringToKeynum (progs_t *pr)
{
const char *keyname = P_GSTRING (pr, 0);
R_INT (pr) = Key_StringToKeynum (keyname);
}
#define bi(x,np,params...) {#x, bi_##x, -1, np, {params}}
#define p(type) PR_PARAM(type)
#define P(a, s) { .size = (s), .alignment = BITOP_LOG2 (a), }
static builtin_t builtins[] = {
bi(Key_keydown, 1, p(int)),
bi(Key_SetBinding, 3, p(string), p(int), p(string)),
bi(Key_LookupBinding, 3, p(string), p(int), p(string)),
bi(Key_CountBinding, 2, p(string), p(string)),
bi(Key_KeynumToString, 1, p(int)),
bi(Key_StringToKeynum, 1, p(string)),
{0}
};
void
RUA_Key_Init (progs_t *pr)
{
PR_RegisterBuiltins (pr, builtins, 0);
}