quakeforge/include/QF/Vulkan
Bill Currie 4e2d713400 [vulkan] Optionally include vertex shader in tex update
The particle renderer uses the palette texture in the vertex shader, so
updating the palette needs the vertex shader stage included in the
barrier, but I imagine not all texture updates will need it, so add a
parameter to Vulkan_UpdateTex to select inclusion.
2024-04-18 10:16:44 +09:00
..
barrier.h [vulkan] Enable synchronization validation 2024-01-28 09:00:01 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Get window resize working again 2023-07-03 20:05:27 +09:00
command.h [vulkan] Name the managed command buffer pool 2023-06-22 20:06:46 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Fix missing debug utils for 64-bit windows 2023-12-17 22:41:18 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
dsmanager.h [vulkan] Create a descriptor set manager 2023-06-24 17:23:34 +09:00
funclist.h [vulkan] Use occlusion queries for culling lights 2023-12-17 18:45:02 +09:00
image.h [build] Fix a warning in attribute const check 2023-06-13 13:08:38 +09:00
instance.h [vulkan] Move on to vulkan api 1.3 2023-12-17 18:45:02 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
mouse_pick.h [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
pipeline.h [vulkan] Remove old descriptor and pipeline code 2023-12-17 18:45:02 +09:00
projection.h [vulkan] Make near and far clip explicit parameters 2023-08-13 17:30:24 +09:00
qf_alias.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_bsp.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_compose.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_draw.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_iqm.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_lighting.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_lightmap.h [vulkan] Implement lightmap updates for dlights 2024-01-20 09:44:29 +09:00
qf_matrices.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_model.h [vulkan] Implement skin support 2024-01-15 19:07:33 +09:00
qf_output.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_palette.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_particles.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_planes.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_scene.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_sprite.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_texture.h [vulkan] Optionally include vertex shader in tex update 2024-04-18 10:16:44 +09:00
qf_translucent.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
qf_vid.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
render.h [vulkan] Script render graph initialization sequence 2024-01-30 23:13:16 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Add a function to explicitly wait on a packet 2024-01-19 15:45:04 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00