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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
25 lines
547 B
Makefile
25 lines
547 B
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@
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AM_CPPFLAGS= -I$(top_srcdir)/include -DVK_NO_PROTOTYPES
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vulkan_src = \
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init.c \
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vulkan_draw.c \
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vulkan_vid_common.c
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noinst_LTLIBRARIES= libvulkan.la
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BUILT_SOURCES= $(shader_gen)
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SUFFICES=.frag .vert .fc .vc .slc .glsl
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.glsl.slc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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.frag.fc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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.vert.vc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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libvulkan_la_SOURCES= $(vulkan_src)
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EXTRA_DIST = $(vulkan_src) $(shader_src) namehack.h
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CLEANFILES= *.vc *.fc *.slc
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