quakeforge/include/QF/skin.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

60 lines
1.4 KiB
C

/*
skin.h
Client skin definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_skin_h
#define __QF_skin_h
#include "QF/qtypes.h"
#include "QF/vid.h"
#include "QF/zone.h"
#define MAX_CACHED_SKINS 128
#define MAX_SKIN_LENGTH 32
#define TOP_RANGE 16 // soldier uniform colors
#define BOTTOM_RANGE 96
#define RSSHOT_WIDTH 320
#define RSSHOT_HEIGHT 200
// if more than 32 clients are to be supported, then this will need to be
// updated
#define MAX_TRANSLATIONS 32
#define PLAYER_WIDTH 296
#define PLAYER_HEIGHT 194
typedef struct skin_s {
const char *name;
bool valid; // the skin was found
struct tex_s *texels;
byte *colormap;
int texnum;
int auxtex;
} skin_t;
#endif//__QF_skin_h