quakeforge/tools/Forge/Bundles/MapEdit/Entity.m
Bill Currie 44dd62d369 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-09-26 13:50:17 +09:00

459 lines
7.8 KiB
Objective-C

#include "QF/dstring.h"
#include "QF/script.h"
#include "QF/sys.h"
#include "Entity.h"
#include "EntityClass.h"
#include "TexturePalette.h"
#include "SetBrush.h"
#include "Map.h"
#include "CameraView.h"
@implementation Entity
vec3_t bad_mins = {-8, -8, -8};
vec3_t bad_maxs = {8, 8, 8};
- createFixedBrush: (vec3_t)org
{
vec3_t emins, emaxs;
float *v, *v2, *color;
id new;
texturedef_t td;
// get class
new = [entity_classes_i classForName: [self valueForQKey: "classname"]];
if (new) {
v = [new mins];
v2 = [new maxs];
} else {
v = bad_mins;
v2 = bad_maxs;
}
color = [new drawColor];
modifiable = NO;
memset(&td,0,sizeof(td));
strcpy (td.texture,"entity");
VectorAdd (org, v, emins);
VectorAdd (org, v2, emaxs);
new = [[SetBrush alloc] initOwner: self mins:emins maxs:emaxs
texture: &td];
[new setEntityColor: color];
[self addObject: new];
return self;
}
- initClass: (char *)classname
{
id new;
esize_t esize;
char value[80];
vec3_t min, max;
float *v;
[super init];
modifiable = YES;
[self setKey: "classname" toValue:classname];
// get class
new = [entity_classes_i classForName: [self valueForQKey: "classname"]];
if (!new)
esize = esize_model;
else
esize = [new esize];
// create a brush if needed
if (esize == esize_fixed)
{
v = [new mins];
[[map_i selectedBrush] getMins: min maxs: max];
VectorSubtract (min, v, min);
sprintf (value, "%i %i %i",(int)min[0], (int)min[1], (int)min[2]);
[self setKey:"origin" toValue: value];
[self createFixedBrush: min];
}
else
modifiable = YES;
return self;
}
- (void)dealloc
{
epair_t *e, *n;
for (e=epairs ; e ; e=n)
{
n = e->next;
free (e->key);
free (e->value);
free (e);
}
[super dealloc];
}
- (BOOL)modifiable
{
return modifiable;
}
- setModifiable: (BOOL)m
{
modifiable = m;
return self;
}
- (void)removeObject: o
{
[super removeObject: o];
if ([self count])
return;
// the entity is empty, so remove the entire thing
if ( self == [map_i objectAtIndex: 0])
return; // never remove the world
[map_i removeObject: self];
[self release];
}
- (char *)valueForQKey: (char *)k
{
epair_t *e;
static char ret[64];
for (e=epairs ; e ; e=e->next)
if (!strcmp(k,e->key))
{
strcpy (ret, e->value);
return ret;
}
return "";
}
- getVector: (vec3_t)v forKey: (char *)k
{
char *c;
c = [self valueForQKey: k];
v[0] = v[1] = v[2] = 0;
sscanf (c, "%f %f %f", &v[0], &v[1], &v[2]);
return self;
}
- print
{
epair_t *e;
for (e=epairs ; e ; e=e->next)
printf ("%20s : %20s\n",e->key, e->value);
return self;
}
- setKey:(const char *)k toValue:(const char *)v
{
epair_t *e;
while (*k && *k <= ' ')
k++;
if (!*k)
return self; // don't set NULL values
for (e=epairs ; e ; e=e->next) {
if (!strcmp (k, e->key)) {
free (e->value);
e->value = strdup (v);
return self;
}
}
e = malloc (sizeof(epair_t));
e->key = strdup (k);
e->value = strdup (v);
e->next = epairs;
epairs = e;
return self;
}
- (int)numPairs
{
int i;
epair_t *e;
i=0;
for (e=epairs ; e ; e=e->next)
i++;
return i;
}
- (epair_t *)epairs
{
return epairs;
}
- removeKeyPair: (char *)key
{
epair_t *e, *e2;
if (!epairs)
return self;
e = epairs;
if (!strcmp(e->key, key))
{
epairs = e->next;
free (e);
return self;
}
for (; e ; e=e->next)
{
if (e->next && !strcmp(e->next->key, key))
{
e2 = e->next;
e->next = e2->next;
free (e2);
return self;
}
}
printf ("WARNING: removeKeyPair: %s not found\n", key);
return self;
}
/*
=============
targetname
If the entity does not have a "targetname" key, a unique one is generated
=============
*/
- (char *)targetname
{
char *t;
int i, count;
id ent;
int tval, maxt;
char name[20];
t = [self valueForQKey: "targetname"];
if (t && t[0])
return t;
// make a unique name of the form t<number>
count = [map_i count];
maxt = 0;
for (i=1 ; i<count ; i++)
{
ent = [map_i objectAtIndex: i];
t = [ent valueForQKey: "targetname"];
if (!t || t[0] != 't')
continue;
tval = atoi (t+1);
if (tval > maxt)
maxt = tval;
}
sprintf (name,"t%i",maxt+1);
[self setKey: "targetname" toValue: name];
return [self valueForQKey: "targetname"]; // so it's not on the stack
}
/*
==============================================================================
FILE METHODS
==============================================================================
*/
int nument;
- initFromScript: (script_t *) script
{
char *key;
id eclass, brush;
char *spawn;
vec3_t emins, emaxs;
vec3_t org;
texturedef_t td;
esize_t esize;
int i, c;
float *color;
[self init];
if (!Script_GetToken (script, true))
{
[self dealloc];
return nil;
}
if (strcmp (Script_Token (script), "{") )
Sys_Error ("initFromFileP: { not found");
do {
if (!Script_GetToken (script, true))
break;
if (!strcmp (Script_Token (script), "}") )
break;
if (!strcmp (Script_Token (script), "{") ) {
// read a brush
brush = [[SetBrush alloc] initFromScript: script owner:self];
[self addObject: brush];
} else {
// read a key / value pair
key = strdup (Script_Token (script));
Script_GetToken (script, false);
[self setKey: key toValue:Script_Token (script)];
free (key);
}
} while (1);
nument++;
// get class
spawn = [self valueForQKey: "classname"];
eclass = [entity_classes_i classForName: spawn];
esize = [eclass esize];
[self getVector: org forKey: "origin"];
if ([self count] && esize != esize_model)
{
printf ("WARNING:Entity with brushes and wrong model type\n");
[self removeAllObjects];
}
if (![self count] && esize == esize_model)
{
printf ("WARNING:Entity with no brushes and esize_model\n");
[texturepalette_i getTextureDef: &td];
for (i=0 ; i<3 ; i++)
{
emins[i] = org[i] - 8;
emaxs[i] = org[i] + 8;
}
brush = [[SetBrush alloc] initOwner: self mins:emins maxs:emaxs
texture: &td];
[self addObject: brush];
}
// create a brush if needed
if (esize == esize_fixed)
[self createFixedBrush: org];
else
modifiable = YES;
// set all the brush colors
color = [eclass drawColor];
c = [self count];
for (i=0 ; i<c ; i++)
{
brush = [self objectAtIndex: i];
[brush setEntityColor: color];
}
return self;
}
- writeToFILE: (FILE *)f region:(BOOL)reg;
{
epair_t *e;
int i;
id new;
char value[80];
vec3_t mins, maxs, org;
const vec_t *v;
BOOL temporg;
char oldang[80];
temporg = NO;
if (reg)
{
if ( !strcmp ([self valueForQKey: "classname"], "info_player_start") )
{ // move the playerstart temporarily to the camera position
temporg = YES;
strcpy (oldang, [self valueForQKey: "angle"]);
sprintf (value, "%i", (int)([cameraview_i yawAngle]*180/M_PI));
[self setKey: "angle" toValue: value];
}
else if ( self != [map_i objectAtIndex: 0]
&& [[self objectAtIndex: 0] regioned] )
return self; // skip the entire entity definition
}
fprintf (f,"{\n");
// set an origin epair
if (!modifiable)
{
[[self objectAtIndex: 0] getMins: mins maxs: maxs];
if (temporg)
{
[cameraview_i getOrigin: mins];
mins[0] -= 16;
mins[1] -= 16;
mins[2] -= 48;
}
new = [entity_classes_i classForName:
[self valueForQKey: "classname"]];
if (new)
v = [new mins];
else
v = vec3_origin;
VectorSubtract (mins, v, org);
sprintf (value, "%i %i %i",(int)org[0], (int)org[1], (int)org[2]);
[self setKey:"origin" toValue: value];
}
for (e=epairs ; e ; e=e->next)
fprintf (f,"\"%s\"\t\"%s\"\n", e->key, e->value);
// fixed size entities don't save out brushes
if ( modifiable )
{
for (i = 0 ; i < [self count]; i++)
[[self objectAtIndex: i] writeToFILE: f region: reg];
}
fprintf (f,"}\n");
if (temporg)
[self setKey: "angle" toValue: oldang];
return self;
}
/*
==============================================================================
INTERACTION
==============================================================================
*/
@end