quakeforge/libs/video/renderer/vid_render_sw.c
Bill Currie 5668006087 [renderer] Replace Draw_FontString with Draw_Glyph
While Draw_Glyph does draw only one glyph at a time, it doesn't shape
the text every time, so is a major win for performance (especially
coupled with pre-shaped text).
2022-12-10 18:55:08 +09:00

545 lines
15 KiB
C

/*
vid_render_sw.c
SW version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/view.h"
#include "d_local.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
sw_ctx_t *sw_ctx;
static float r_aliasuvscale = 1.0;
static void
sw_vid_render_choose_visual (void *data)
{
sw_ctx->choose_visual (sw_ctx);
}
static void
sw_vid_render_create_context (void *data)
{
sw_ctx->create_context (sw_ctx);
}
static void
sw_vid_render_set_palette (void *data, const byte *palette)
{
sw_ctx->set_palette (sw_ctx, palette);
}
static void
sw_vid_render_set_colormap (void *data, const byte *colormap)
{
R_SetColormap (colormap);
}
static vid_model_funcs_t model_funcs = {
.texture_render_size = 0,
.Mod_LoadLighting = sw_Mod_LoadLighting,
.Mod_SubdivideSurface = 0,
.Mod_ProcessTexture = 0,
.Mod_LoadIQM = Mod_LoadIQM,
.Mod_LoadAliasModel = Mod_LoadAliasModel,
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
.Mod_MakeAliasModelDisplayLists = sw_Mod_MakeAliasModelDisplayLists,
.Mod_LoadAllSkins = sw_Mod_LoadAllSkins,
.Mod_FinalizeAliasModel = 0,
.Mod_LoadExternalSkins = 0,
.Mod_IQMFinish = sw_Mod_IQMFinish,
.alias_cache = 1,
.Mod_SpriteLoadFrames = sw_Mod_SpriteLoadFrames,
.Skin_Free = Skin_Free,
.Skin_SetColormap = Skin_SetColormap,
.Skin_SetSkin = Skin_SetSkin,
.Skin_SetupSkin = sw_Skin_SetupSkin,
.Skin_SetTranslation = Skin_SetTranslation,
.Skin_ProcessTranslation = sw_Skin_ProcessTranslation,
.Skin_InitTranslations = sw_Skin_InitTranslations,
};
static void
sw_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, software rendering not supported by this program.");
}
sw_ctx = vr_data.vid->vid_internal->sw_context ();
vr_data.vid->vid_internal->data = sw_ctx;
vr_data.vid->vid_internal->set_palette = sw_vid_render_set_palette;
vr_data.vid->vid_internal->set_colormap = sw_vid_render_set_colormap;
vr_data.vid->vid_internal->choose_visual = sw_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = sw_vid_render_create_context;
vr_funcs = &sw_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
sw_vid_render_shutdown (void)
{
}
static void sw_bind_framebuffer (framebuffer_t *framebuffer);
static void
sw_begin_frame (void)
{
if (r_numsurfs) {
int surfcount = surface_p - surfaces;
int max_surfs = surf_max - surfaces;
if (surfcount > r_maxsurfsseen)
r_maxsurfsseen = surfcount;
Sys_Printf ("Used %d of %d surfs; %d max\n",
surfcount, max_surfs, r_maxsurfsseen);
}
if (r_numedges) {
int edgecount = edge_p - r_edges;
if (edgecount > r_maxedgesseen)
r_maxedgesseen = edgecount;
Sys_Printf ("Used %d of %d edges; %d max\n", edgecount,
r_numallocatededges, r_maxedgesseen);
}
sw_bind_framebuffer (0);
// do 3D refresh drawing, and then update the screen
if (vr_data.scr_fullupdate++ < vid.numpages) {
vr_data.scr_copyeverything = 1;
Draw_TileClear (0, 0, vid.width, vid.height);
}
}
static void
sw_render_view (void)
{
R_RenderView ();
R_DrawEntitiesOnList (r_ent_queue);
}
static void
sw_draw_transparent (void)
{
}
static void
sw_post_process (framebuffer_t *src)
{
if (scr_fisheye) {
R_RenderFisheye (src);
} else if (r_dowarp) {
D_WarpScreen (src);
}
}
static void
sw_set_2d (int scaled)
{
}
static void
sw_end_frame (void)
{
if (r_reportsurfout && r_outofsurfaces)
Sys_Printf ("Short %d surfaces\n", r_outofsurfaces);
if (r_reportedgeout && r_outofedges)
Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
// update one of three areas
vrect_t vrect;
if (vr_data.scr_copyeverything) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.next = 0;
} else if (scr_copytop) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height - vr_data.lineadj;
vrect.next = 0;
} else {
vrect.x = vr_data.refdef->vrect.x;
vrect.y = vr_data.refdef->vrect.y;
vrect.width = vr_data.refdef->vrect.width;
vrect.height = vr_data.refdef->vrect.height;
vrect.next = 0;
}
sw_ctx->update (sw_ctx, &vrect);
}
static framebuffer_t *
sw_create_cube_map (int side)
{
size_t pixels = side * side; // per face
size_t size = sizeof (framebuffer_t) * 6;
size += sizeof (sw_framebuffer_t) * 6;
size += pixels * 6; // color buffer
// depth buffer, scan table and zspantable are shared between cube faces
// FIXME need *6 depth and zspan for multi-threaded
size += pixels * sizeof (short); // depth buffer
framebuffer_t *cube = malloc (size);
__auto_type buffer_base = (sw_framebuffer_t *) &cube[6];
byte *color_base = (byte *) &buffer_base[6];
short *depth_base = (short *) (color_base + 6 * pixels);
for (int i = 0; i < 6; i++) {
cube[i].width = side;
cube[i].height = side;
__auto_type buffer = buffer_base + i;
cube[i].buffer = buffer;
buffer->color = color_base + i * pixels;
buffer->depth = depth_base;
buffer->rowbytes = side;
}
return cube;
}
static framebuffer_t *
sw_create_frame_buffer (int width, int height)
{
size_t pixels = width * height;
size_t size = sizeof (framebuffer_t);
size += sizeof (sw_framebuffer_t);
size += pixels; // color buffer
size += pixels * sizeof (short); // depth buffer
framebuffer_t *fb = malloc (size);
fb->width = width;
fb->height = height;
__auto_type buffer = (sw_framebuffer_t *) &fb[1];
fb->buffer = buffer;
buffer->color = (byte *) &buffer[1];
buffer->depth = (short *) (buffer->color + pixels);
buffer->rowbytes = width;
return fb;
}
static void
sw_destroy_frame_buffer (framebuffer_t *framebuffer)
{
free (framebuffer);
}
static void sw_set_viewport (const vrect_t *view);
static void
sw_bind_framebuffer (framebuffer_t *framebuffer)
{
int changed = 0;
if (!framebuffer) {
framebuffer = sw_ctx->framebuffer;
}
sw_framebuffer_t *fb = framebuffer->buffer;
if (!fb->depth) {
fb->depth = malloc (framebuffer->width * framebuffer->height
* sizeof (short));
}
if (d_zbuffer != fb->depth
|| d_zwidth != framebuffer->width || d_height != framebuffer->height) {
d_zwidth = framebuffer->width;
d_zrowbytes = d_zwidth * sizeof (short);
for (unsigned i = 0; i < framebuffer->height; i++) {
zspantable[i] = fb->depth + i * d_zwidth;
}
changed = 1;
}
if (d_rowbytes != fb->rowbytes || d_height != framebuffer->height) {
d_rowbytes = fb->rowbytes;
d_height = framebuffer->height;
for (unsigned i = 0; i < framebuffer->height; i++) {
d_scantable[i] = i * d_rowbytes;
}
changed = 1;
}
d_viewbuffer = fb->color;
d_zbuffer = fb->depth;
if (changed) {
vrect_t r = { 0, 0, framebuffer->width, framebuffer->height };
sw_set_viewport (&r);
}
}
static void
sw_set_viewport (const vrect_t *view)
{
#define SHIFT20(x) (((x) << 20) + (1 << 19) - 1)
r_refdef.vrectright = view->x + view->width;
r_refdef.vrectbottom = view->y + view->height;
r_refdef.vrectx_adj_shift20 = SHIFT20 (view->x);
r_refdef.vrectright_adj_shift20 = SHIFT20 (r_refdef.vrectright);
r_refdef.fvrectx = (float) view->x;
r_refdef.fvrecty = (float) view->y;
r_refdef.fvrectright = (float) r_refdef.vrectright;
r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
r_refdef.fvrectx_adj = (float) view->x - 0.5;
r_refdef.fvrecty_adj = (float) view->y - 0.5;
r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
int aleft = view->x * r_aliasuvscale;
int atop = view->y * r_aliasuvscale;
int awidth = view->width * r_aliasuvscale;
int aheight = view->height * r_aliasuvscale;
r_refdef.aliasvrectleft = aleft;
r_refdef.aliasvrecttop = atop;
r_refdef.aliasvrectright = aleft + awidth;
r_refdef.aliasvrectbottom = atop + aheight;
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
xcenter = view->width * XCENTERING + view->x - 0.5;
ycenter = view->height * YCENTERING + view->y - 0.5;
aliasxcenter = xcenter * r_aliasuvscale;
aliasycenter = ycenter * r_aliasuvscale;
r_refdef.vrect.x = view->x;
r_refdef.vrect.y = view->y;
r_refdef.vrect.width = view->width;
r_refdef.vrect.height = view->height;
D_ViewChanged ();
}
static void
sw_set_fov (float x, float y)
{
int i;
float res_scale;
r_viewchanged = true;
// 320*200 1.0 pixelAspect = 1.6 aspect
// 320*240 1.0 pixelAspect = 1.3333 aspect
// proper 320*200 pixelAspect = 0.8333333
pixelAspect = 1;//FIXME vid.aspect;
float hFOV = 2 * x;
float vFOV = 2 * y * pixelAspect;
// general perspective scaling
xscale = r_refdef.vrect.width / hFOV;
yscale = xscale * pixelAspect;
xscaleinv = 1.0 / xscale;
yscaleinv = 1.0 / yscale;
// perspective scaling for alias models
aliasxscale = xscale * r_aliasuvscale;
aliasyscale = yscale * r_aliasuvscale;
// perspective scaling for paricle position
xscaleshrink = (r_refdef.vrect.width - 6) / hFOV;
yscaleshrink = xscaleshrink * pixelAspect;
// left side clip
screenedge[0].normal[0] = -1.0 / (XCENTERING * hFOV);
screenedge[0].normal[1] = 0;
screenedge[0].normal[2] = 1;
screenedge[0].type = PLANE_ANYZ;
// right side clip
screenedge[1].normal[0] = 1.0 / ((1.0 - XCENTERING) * hFOV);
screenedge[1].normal[1] = 0;
screenedge[1].normal[2] = 1;
screenedge[1].type = PLANE_ANYZ;
// top side clip
screenedge[2].normal[0] = 0;
screenedge[2].normal[1] = -1.0 / (YCENTERING * vFOV);
screenedge[2].normal[2] = 1;
screenedge[2].type = PLANE_ANYZ;
// bottom side clip
screenedge[3].normal[0] = 0;
screenedge[3].normal[1] = 1.0 / ((1.0 - YCENTERING) * vFOV);
screenedge[3].normal[2] = 1;
screenedge[3].type = PLANE_ANYZ;
for (i = 0; i < 4; i++)
VectorNormalize (screenedge[i].normal);
res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
(320.0 * 152.0)) * (2.0 / hFOV);
r_aliastransition = r_aliastransbase * res_scale;
r_resfudge = r_aliastransadj * res_scale;
}
static void
sw_capture_screen (capfunc_t callback, void *data)
{
int count, x, y;
tex_t *tex;
const byte *src;
byte *dst;
framebuffer_t *fb = sw_ctx->framebuffer;
count = fb->width * fb->height;
tex = malloc (sizeof (tex_t) + count * 3);
if (tex) {
tex->data = (byte *) (tex + 1);
tex->width = fb->width;
tex->height = fb->height;
tex->format = tex_rgb;
tex->palette = 0;
tex->flagbits = 0;
tex->loaded = 1;
src = ((sw_framebuffer_t *) fb->buffer)->color;
int rowbytes = ((sw_framebuffer_t *) fb->buffer)->rowbytes;
for (y = 0; y < tex->height; y++) {
dst = tex->data + y * tex->width * 3;
for (x = 0; x < tex->width; x++) {
byte c = src[x];
*dst++ = vid.basepal[c * 3 + 0];
*dst++ = vid.basepal[c * 3 + 1];
*dst++ = vid.basepal[c * 3 + 2];
}
src += rowbytes;
}
}
callback (tex, data);
}
vid_render_funcs_t sw_vid_render_funcs = {
.init = sw_vid_render_init,
.Draw_CharBuffer = sw_Draw_CharBuffer,
.Draw_Character = Draw_Character,
.Draw_String = Draw_String,
.Draw_nString = Draw_nString,
.Draw_AltString = Draw_AltString,
.Draw_ConsoleBackground = Draw_ConsoleBackground,
.Draw_Crosshair = Draw_Crosshair,
.Draw_CrosshairAt = Draw_CrosshairAt,
.Draw_TileClear = Draw_TileClear,
.Draw_Fill = Draw_Fill,
.Draw_Line = Draw_Line,
.Draw_TextBox = Draw_TextBox,
.Draw_FadeScreen = Draw_FadeScreen,
.Draw_BlendScreen = Draw_BlendScreen,
.Draw_CachePic = Draw_CachePic,
.Draw_UncachePic = Draw_UncachePic,
.Draw_MakePic = Draw_MakePic,
.Draw_DestroyPic = Draw_DestroyPic,
.Draw_PicFromWad = Draw_PicFromWad,
.Draw_Pic = Draw_Pic,
.Draw_Picf = Draw_Picf,
.Draw_SubPic = Draw_SubPic,
.Draw_AddFont = Draw_AddFont,
.Draw_Glyph = Draw_Glyph,
.ParticleSystem = sw_ParticleSystem,
.R_Init = sw_R_Init,
.R_ClearState = R_ClearState,
.R_LoadSkys = R_LoadSkys,
.R_NewScene = R_NewScene,
.R_LineGraph = R_LineGraph,
.begin_frame = sw_begin_frame,
.render_view = sw_render_view,
.draw_particles = R_DrawParticles,
.draw_transparent = sw_draw_transparent,
.post_process = sw_post_process,
.set_2d = sw_set_2d,
.end_frame = sw_end_frame,
.create_cube_map = sw_create_cube_map,
.create_frame_buffer = sw_create_frame_buffer,
.destroy_frame_buffer = sw_destroy_frame_buffer,
.bind_framebuffer = sw_bind_framebuffer,
.set_viewport = sw_set_viewport,
.set_fov = sw_set_fov,
.capture_screen = sw_capture_screen,
.model_funcs = &model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = sw_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &sw_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"SW Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, sw)
{
return &plugin_info;
}