quakeforge/libs/video/renderer/gl
Bill Currie 5668006087 [renderer] Replace Draw_FontString with Draw_Glyph
While Draw_Glyph does draw only one glyph at a time, it doesn't shape
the text every time, so is a major win for performance (especially
coupled with pre-shaped text).
2022-12-10 18:55:08 +09:00
..
gl_draw.c [renderer] Replace Draw_FontString with Draw_Glyph 2022-12-10 18:55:08 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Skip lights that are too far from the surface 2022-12-02 10:12:54 +09:00
gl_mod_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_mod_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_mod_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_rmain.c [renderer] Move call to R_ClearEfrags to SCR_NewScene 2022-11-17 22:12:41 +09:00
gl_rmisc.c [gl,sw] Don't clear world's efrags on new scene 2022-10-27 00:22:15 +09:00
gl_rsurf.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c [gl] Add a function to load a tex_t image 2022-12-05 13:35:44 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00