mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
bc1b483525
It's pretty useless in git.
48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
/*
|
|
gl_textures.h
|
|
|
|
GL texture stuff from the renderer.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_GLSL_vid_h
|
|
#define __QF_GLSL_vid_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
typedef struct shaderparam_s {
|
|
const char *name;
|
|
qboolean uniform;
|
|
int location;
|
|
} shaderparam_t;
|
|
|
|
extern int glsl_palette;
|
|
extern int glsl_colormap;
|
|
|
|
void GLSL_Init_Common (void);
|
|
int GLSL_CompileShader (const char *name, const char *shader_src, int type);
|
|
int GLSL_LinkProgram (const char *name, int vert, int frag);
|
|
int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
|
|
void GLSL_DumpAttribArrays (void);
|
|
|
|
#endif // __QF_GLSL_vid_h
|