quakeforge/libs
Bill Currie e20aed5c5a [gamecode] Change address mode B to entity.field
It turned out that address mode B was redundant as C with 0 offset
(immediate) was the same (except for the underlying C code of course,
but adding st->b is very cheap). This allowed B to be used for
entity.field for all transfer operations. Thus instructions 0-3 are now
free as load E became load B, and other than the specifics of format
codes for statement printing, transfers+lea are unified.
2022-01-20 14:55:29 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
gamecode [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
gib [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Use tailless INT64_C macro 2022-01-06 22:27:42 +09:00
video [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00