quakeforge/tools/Forge/Bundles/MapEdit/MapEdit.gorm/data.classes

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{
"## Comment" = "Do NOT change this file, Gorm maintains it";
CameraView = {
Actions = (
"drawMode:",
"homeView:",
"upFloor:",
"downFloor:"
);
Outlets = (
mode_radio_i
);
Super = NSView;
};
Clipper = {
Actions = (
);
Outlets = (
);
Super = NSObject;
};
FirstResponder = {
Actions = (
"BSP_FastVis:",
"BSP_Full:",
"BSP_NoVis:",
"BSP_entities:",
"BSP_relight:",
"BSP_stop:",
"UIChanged:",
"addPair:",
"appDidInit:",
"appWillTerminate:",
"applyRegion:",
"centerCamera:",
"centerZChecker:",
"changeInspector:",
"changeXYLookUp:",
"clear:",
"clearBspOutput:",
"clearTexinfo:",
"clickedOnMap:",
"clickedOnWad:",
"cloneSelection:",
"decRotate:",
"decXScale:",
"decXShift:",
"decYScale:",
"decYShift:",
"delPair:",
"doubleClickEntity:",
"downFloor:",
"drawMode:",
"flip_x:",
"flip_y:",
"flip_z:",
"homeView:",
"incRotate:",
"incXScale:",
"incXShift:",
"incYScale:",
"incYShift:",
"makeEntity:",
"onlyShowMapTextures:",
"openProject:",
"reloadEntityClasses:",
"rotate_x:",
"rotate_y:",
"rotate_z:",
"save:",
"saveAs:",
"searchForTexture:",
"selectCompleteEntity:",
"selectCompletelyInside:",
"selectEntity:",
"selectPartiallyInside:",
"setAngle:",
"setBrushRegion:",
"setBspSound:",
"setCurrentEntity:",
"setCurrentProject:",
"setFlags:",
"setModeRadio:",
"setParent:",
"setXYRegion:",
"shortBrush:",
"subtractSelection:",
"tallBrush:",
"textCommand:",
"texturedefChanged:",
"upFloor:",
"updateAll:"
);
Super = NSObject;
};
InspectorControl = {
Actions = (
"changeInspector:"
);
Outlets = (
inspectorView_i,
inspectorSubview_i,
contentList,
windowList,
obj_textures_i,
obj_genkeypair_i,
popUpButton_i,
popUpMatrix_i,
itemList,
helpView,
win_project_i,
win_textures_i,
win_things_i,
win_prefs_i,
win_settings_i,
win_output_i,
win_help_i,
itemProject_i,
itemTextures_i,
itemThings_i,
itemPrefs_i,
itemSettings_i,
itemOutput_i,
itemHelp_i
);
Super = NSObject;
};
Map = {
Actions = (
"setCurrentEntity:",
"cloneSelection:",
"makeEntity:",
"subtractSelection:",
"selectCompletelyInside:",
"selectPartiallyInside:",
"tallBrush:",
"shortBrush:",
"rotate_x:",
"rotate_y:",
"rotate_z:",
"flip_x:",
"flip_y:",
"flip_z:",
"selectCompleteEntity:"
);
Outlets = (
currentEntity,
oldselection
);
Super = NSMutableArray;
};
Preferences = {
Actions = (
"setBspSound:",
"setCurrentProject:",
"UIChanged:"
);
Outlets = (
bspSound_i,
startproject_i,
bspSoundField_i,
brushOffset_i,
showBSP_i,
startwad_i,
xlight_i,
ylight_i,
zlight_i
);
Super = NSObject;
};
Project = {
Actions = (
"clearBspOutput:",
"clickedOnMap:",
"clickedOnWad:"
);
Outlets = (
projectInfo,
basepathinfo_i,
mapbrowse_i,
currentmap_i,
mapList,
descList,
wadList,
pis_panel_i,
pis_basepath_i,
pis_wads_i,
pis_fullvis_i,
pis_fastvis_i,
pis_novis_i,
pis_relight_i,
pis_leaktest_i,
BSPoutput_i
);
Super = NSObject;
};
QuakeEd = {
Actions = (
"updateAll:",
"appDidInit:",
"appWillTerminate:",
"openProject:",
"textCommand:",
"applyRegion:",
"clear:",
"centerCamera:",
"centerZChecker:",
"changeXYLookUp:",
"setBrushRegion:",
"setXYRegion:",
"open:",
"save:",
"saveAs:",
"BSP_Full:",
"BSP_FastVis:",
"BSP_NoVis:",
"BSP_relight:",
"BSP_stop:",
"BSP_entities:"
);
Outlets = (
brushcount_i,
entitycount_i,
regionbutton_i,
show_coordinates_i,
show_names_i,
filter_light_i,
filter_path_i,
filter_entities_i,
filter_clip_i,
filter_water_i,
filter_world_i,
cmd_in_i,
cmd_out_i,
xy_drawmode_i
);
Super = NSWindow;
};
TexturePalette = {
Actions = (
"searchForTexture:",
"clearTexinfo:",
"incXShift:",
"decXShift:",
"incYShift:",
"decYShift:",
"incRotate:",
"decRotate:",
"incXScale:",
"decXScale:",
"incYScale:",
"decYScale:",
"texturedefChanged:",
"onlyShowMapTextures:"
);
Outlets = (
textureList_i,
textureView_i,
searchField_i,
sizeField_i,
field_Xshift_i,
field_Yshift_i,
field_Xscale_i,
field_Yscale_i,
field_Rotate_i
);
Super = NSObject;
};
TextureView = {
Actions = (
"setParent:"
);
Outlets = (
parent_i
);
Super = NSView;
};
Things = {
Actions = (
"reloadEntityClasses:",
"selectEntity:",
"doubleClickEntity:",
"addPair:",
"delPair:",
"setAngle:",
"setFlags:"
);
Outlets = (
entity_browser_i,
entity_comment_i,
prog_path_i,
keyInput_i,
valueInput_i,
flags_i
);
Super = NSObject;
};
XYView = {
Actions = (
"setModeRadio:",
"drawMode:",
"drawMode:"
);
Outlets = (
mode_radio_i
);
Super = NSView;
};
ZView = {
Actions = (
);
Outlets = (
);
Super = NSView;
};
}