quakeforge/include/QF
2011-05-07 19:29:03 +09:00
..
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
GL The beginnings of fog support. 2010-12-10 17:17:30 +09:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
bspfile.h Clean up bsp limits. 2010-12-07 17:58:09 +09:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Fix the API for inputline->enter(). 2011-03-27 08:03:39 +09:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h New cvar commands from fitzquake. 2010-11-26 16:19:25 +09:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h New function: dstring_strdup 2010-08-25 13:31:00 +09:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h Add include for stdlib.h 2011-01-10 12:25:30 +09:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h joystick fixes 2010-12-24 05:03:32 -05:00
keys.h Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
mathlib.h Add a PlaneFlip macro. 2011-05-07 19:29:03 +09:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h Move IDPAKHEADER to where it belongs. 2010-12-07 13:54:54 +09:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h Use the right type for VM pointers. 2011-02-18 09:03:04 +09:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Some spelling/grammar corrections. 2010-11-24 17:01:18 +09:00
qtypes.h more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
quakefs.h Fix a doxygen warning 2010-08-31 22:07:49 +09:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h Don't use entity_t's next for linking static enitities. 2010-12-25 19:59:34 +09:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h fix a bogus parameter name 2010-12-13 18:01:21 +09:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h Resurect the debugging messages in rua_obj.c 2011-01-10 12:26:10 +09:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
zone.h Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00