quakeforge/tools/qfbsp/source/merge.c
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00

228 lines
5.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/sys.h"
#include "bsp5.h"
#define CONTINUOUS_EPSILON 0.001
/*
TryMerge
If two polygons share a common edge and the edges that meet at the common
points are both inside the other polygons, merge them
Returns NULL if the faces couldn't be merged, or the new face.
The originals will NOT be freed.
*/
static face_t *
TryMerge (face_t *f1, face_t *f2)
{
face_t *newf;
int i, j, k, l;
plane_t *plane;
qboolean keep1, keep2;
vec3_t normal, delta, planenormal;
vec_t dot;
vec_t *p1, *p2, *p3, *p4, *back;
winding_t *f1p, *f2p, *newfp;
if (!(f1p = f1->points) || !(f2p = f2->points))
return NULL;
if (f1->planeside != f2->planeside)
return NULL;
if (f1->texturenum != f2->texturenum)
return NULL;
if (f1->contents[0] != f2->contents[0])
return NULL;
if (f1->contents[1] != f2->contents[1])
return NULL;
// find a common edge
p1 = p2 = NULL; // stop compiler warning
j = 0;
for (i = 0; i < f1p->numpoints; i++) {
p1 = f1p->points[i];
p2 = f1p->points[(i + 1) % f1p->numpoints];
for (j = 0; j < f2p->numpoints; j++) {
p3 = f2p->points[j];
p4 = f2p->points[(j + 1) % f2p->numpoints];
for (k = 0; k < 3; k++) {
if (fabs (p1[k] - p4[k]) > EQUAL_EPSILON)
break;
if (fabs (p2[k] - p3[k]) > EQUAL_EPSILON)
break;
}
if (k == 3)
goto found_edge;
}
}
return NULL; // no matching edges
found_edge:
// check slope of connected lines
// if the slopes are colinear, the point can be removed
plane = &planes[f1->planenum];
VectorCopy (plane->normal, planenormal);
if (f1->planeside)
VectorNegate (planenormal, planenormal);
back = f1p->points[(i + f1p->numpoints - 1) % f1p->numpoints];
VectorSubtract (p1, back, delta);
CrossProduct (planenormal, delta, normal);
_VectorNormalize (normal);
back = f2p->points[(j + 2) % f2p->numpoints];
VectorSubtract (back, p1, delta);
dot = DotProduct (delta, normal);
if (dot > CONTINUOUS_EPSILON)
return NULL; // not a convex polygon
keep1 = dot < -CONTINUOUS_EPSILON;
back = f1p->points[(i + 2) % f1p->numpoints];
VectorSubtract (back, p2, delta);
CrossProduct (planenormal, delta, normal);
_VectorNormalize (normal);
back = f2p->points[(j + f2p->numpoints - 1) % f2p->numpoints];
VectorSubtract (back, p2, delta);
dot = DotProduct (delta, normal);
if (dot > CONTINUOUS_EPSILON)
return NULL; // not a convex polygon
keep2 = dot < -CONTINUOUS_EPSILON;
// build the new polygon
k = f1p->numpoints + f2p->numpoints - 4 + keep1 + keep2;
newf = NewFaceFromFace (f1);
newfp = newf->points = NewWinding (k);
// copy first polygon
for (k = (i + 1) % f1p->numpoints; k != i; k = (k + 1) % f1p->numpoints) {
if (k == (i + 1) % f1p->numpoints && !keep2)
continue;
VectorCopy (f1p->points[k], newfp->points[newfp->numpoints]);
newfp->numpoints++;
}
// copy second polygon
for (l = (j + 1) % f2p->numpoints; l != j; l = (l + 1) % f2p->numpoints) {
if (l == (j + 1) % f2p->numpoints && !keep1)
continue;
VectorCopy (f2p->points[l], newfp->points[newfp->numpoints]);
newfp->numpoints++;
}
return newf;
}
qboolean mergedebug;
face_t *
MergeFaceToList (face_t *face, face_t *list)
{
face_t *newf, *f;
for (f = list; f; f = f->next) {
// CheckColinear (f);
if (mergedebug) {
Draw_ClearWindow ();
Draw_DrawFace (face);
Draw_DrawFace (f);
Draw_SetBlack ();
}
newf = TryMerge (face, f);
if (!newf)
continue;
FreeFace (face);
FreeWinding (f->points); // merged out
f->points = 0;
return MergeFaceToList (newf, list);
}
// didn't merge, so add at start
face->next = list;
return face;
}
face_t *
FreeMergeListScraps (face_t *merged)
{
face_t *head, *next;
head = NULL;
for (; merged; merged = next) {
next = merged->next;
if (!merged->points)
FreeFace (merged);
else {
merged->next = head;
head = merged;
}
}
return head;
}
void
MergePlaneFaces (surface_t *plane)
{
face_t *merged, *next, *f1;
merged = NULL;
for (f1 = plane->faces; f1; f1 = next) {
next = f1->next;
merged = MergeFaceToList (f1, merged);
}
// chain all of the non-empty faces to the plane
plane->faces = FreeMergeListScraps (merged);
}
void
MergeAll (surface_t * surfhead)
{
face_t *f;
int mergefaces;
surface_t *surf;
printf ("---- MergeAll ----\n");
mergefaces = 0;
for (surf = surfhead; surf; surf = surf->next) {
MergePlaneFaces (surf);
Draw_ClearWindow ();
for (f = surf->faces; f; f = f->next) {
Draw_DrawFace (f);
mergefaces++;
}
}
printf ("%i mergefaces\n", mergefaces);
}