quakeforge/libs/audio/renderer/snd_jack.c
Bill Currie 65a748fc3c floating point mixer now working
the resampler is being badly abused for streams, and it's not yet properly
autoconfiscated, but things are working. Better yet, at the correct pitch and
speed.
2010-08-11 23:44:34 +00:00

308 lines
6.2 KiB
C

/*
snd_jack.c
JACK version of the renderer
Copyright (C) 2007 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <jack/jack.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/plugin.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "snd_render.h"
static int snd_blocked = 0;
static int snd_shutdown = 0;
static jack_client_t *jack_handle;
static jack_port_t *jack_out[2];
static dma_t _snd_shm;
static float *output[2];
static cvar_t *snd_jack_server;
static void
s_stop_all_sounds (void)
{
SND_StopAllSounds ();
SND_ScanChannels (1);
}
static void
s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
float fvol, float attenuation)
{
if (!snd_shutdown)
SND_StartSound (entnum, entchannel, sfx, origin, fvol, attenuation);
}
static void
s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
const vec3_t up)
{
if (snd_shutdown) {
if (snd_shutdown == 1) {
snd_shutdown++;
Sys_Printf ("Lost connection to jackd\n");
}
return;
}
SND_SetListener (origin, forward, right, up);
}
static void
s_extra_update (void)
{
}
static void
s_local_sound (const char *sound)
{
if (!snd_shutdown)
SND_LocalSound (sound);
}
static void
s_jack_activate (void)
{
const char **ports;
int i;
if (jack_activate (jack_handle)) {
Sys_Printf ("Could not activate JACK\n");
return;
}
ports = jack_get_ports (jack_handle, 0, 0,
JackPortIsPhysical | JackPortIsInput);
//for (i = 0; ports[i]; i++)
// Sys_Printf ("%s\n", ports[i]);
for (i = 0; i < 2; i++)
jack_connect (jack_handle, jack_port_name (jack_out[i]), ports[i]);
free (ports);
}
static void
s_block_sound (void)
{
if (++snd_blocked == 1) {
//Sys_Printf ("jack_deactivate: %d\n", jack_deactivate (jack_handle));
}
}
static void
s_unblock_sound (void)
{
if (!snd_blocked)
return;
if (!--snd_blocked) {
//s_jack_activate ();
//Sys_Printf ("jack_activate\n");
}
}
static channel_t *
s_alloc_channel (void)
{
if (!snd_shutdown)
return SND_AllocChannel ();
return 0;
}
static void
s_snd_force_unblock (void)
{
snd_blocked = 1;
s_unblock_sound ();
}
static void
snd_jack_xfer (int endtime)
{
int i;
int count;
float snd_vol = snd_volume->value;
count = endtime - snd_paintedtime;
if (snd_blocked) {
for (i = 0; i < count; i++) {
*output[0]++ = 0;
*output[1]++ = 0;
}
return;
}
for (i = 0; i < count; i++) {
/* max is +/- 1.0. need to implement clamping. */
*output[0]++ = snd_vol * snd_paintbuffer[i].left;
*output[1]++ = snd_vol * snd_paintbuffer[i].right;
}
}
static int
snd_jack_process (jack_nframes_t nframes, void *arg)
{
int i;
for (i = 0; i < 2; i++)
output[i] = (float *) jack_port_get_buffer (jack_out[i], nframes);
SND_PaintChannels (snd_paintedtime + nframes);
return 0;
}
static void
snd_jack_shutdown (void *arg)
{
int i;
channel_t *ch;
snd_shutdown = 1;
for (i = 0; i < MAX_CHANNELS; i++) {
ch = &snd_channels[i];
ch->done = ch->stop = 1;
}
}
static void
s_init (void)
{
int i;
snd_shm = &_snd_shm;
snd_shm->xfer = snd_jack_xfer;
Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
"fix permanently blocked sound");
snd_volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Set the volume for sound playback");
snd_jack_server = Cvar_Get ("snd_jack_server", "default", CVAR_ROM, NULL,
"The name of the JACK server to connect to");
SND_SFX_Init ();
SND_Channels_Init ();
if ((jack_handle = jack_client_open ("QuakeForge",
JackServerName | JackNoStartServer, 0,
snd_jack_server->string)) == 0) {
Sys_Printf ("Could not connect to JACK\n");
return;
}
jack_set_process_callback (jack_handle, snd_jack_process, 0);
jack_on_shutdown (jack_handle, snd_jack_shutdown, 0);
for (i = 0; i < 2; i++)
jack_out[i] = jack_port_register (jack_handle, va ("out_%d", i + 1),
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
snd_shm->speed = jack_get_sample_rate (jack_handle);
s_jack_activate ();
Sys_Printf ("Connected to JACK: %d Sps\n", snd_shm->speed);
}
static void
s_shutdown (void)
{
int i;
if (jack_handle) {
jack_deactivate (jack_handle);
for (i = 0; i < 2; i++)
jack_port_unregister (jack_handle, jack_out[i]);
jack_client_close (jack_handle);
}
}
static general_funcs_t plugin_info_general_funcs = {
s_init,
s_shutdown,
};
static snd_render_funcs_t plugin_info_render_funcs = {
SND_AmbientOff,
SND_AmbientOn,
SND_StaticSound,
s_start_sound,
SND_StopSound,
SND_PrecacheSound,
s_update,
s_stop_all_sounds,
s_extra_update,
s_local_sound,
s_block_sound,
s_unblock_sound,
SND_LoadSound,
s_alloc_channel,
SND_ChannelStop,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
&plugin_info_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
&snd_render_data,
};
static plugin_t plugin_info = {
qfp_snd_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Sound Renderer",
"Copyright (C) 2007 contributors of the QuakeForge "
"project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(snd_render, jack)
{
return &plugin_info;
}